Sid Meier's Civilization VI

Sid Meier's Civilization VI

177 ratings
Tech Civic Progress [Boost Ratio Fix]
   
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Type: Mod
Mod: UI
File Size
Posted
Updated
273.528 KB
Sep 16, 2023 @ 1:29pm
Feb 1, 2024 @ 4:59am
22 Change Notes ( view )
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Tech Civic Progress [Boost Ratio Fix]

In 1 collection by 号码菌Synora
My UI MOD Collection
5 items
Description
Real boost ratio!

Fixed an issue where only 40% "boost" was displayed, and now the Tech Tree and Civics Tree panels show the correct ratio! For example,if you choose the Chinese leader, the proportion will be displayed at 50%, and if you choose to Free Inquiry, the proportion will also be displayed by +10%.



Boost prompt

When a technology/culture can be directly unlocked by gaining boosts, a hint symbol is added to the name



Real Turns for research

Eliminated the issue of overflowing technologies causing all technologies to display a drastic reduction in the number of rounds. Locked technologies now do not participate in the overflow technology calculation, but only with the player's turn ScienceYield



This mod is based Tech Civic Progress(Plus)

If you encounter a mod conflict, you can tryTech Civic Progress(Boost Ratio Fix)(Lite)




Civilization trivia:
The technology value given by Eureka that triggers the game = rounded down (technology cost × boost - 0.5)
For example, a technology costs 40 points, and if you select the Chinese leader to have 50% of the boost, the technology value after triggering the eureka is: math.floor(40*50% - 0.5) = math.floor(19.5) = 19. It's not a manually calculated 20-point technology. This is an official feature, for which I have also been bothered for a long time.

Estimates = math.min(Progress + math.floor(math.max(Cost*BoostAmount-((Cost*BoostAmount%0.5 == 0) and 0.5 or 1), 0) ),Cost)


13 Comments
adi 4k Dec 13, 2024 @ 1:35am 
The problem of this mod is that it doesn't display the numbers for progress (how much science/culture was invested & how much would it be after the boost) in the science/culture tree.
号码菌Synora  [author] Feb 1, 2024 @ 5:22am 
@Linkode @HuiiGe @Senorita https://steamcommunity.com/sharedfiles/filedetails/?id=3151683449 可以试试轻量版,也许兼容性会好一些
Linkode Jan 18, 2024 @ 6:11am 
tip:与Better Tech Tree (UI)冲突
你似晚霞愈晚愈浓 Dec 24, 2023 @ 11:38pm 
出个时代更漫长的模组,求
HuiiGe Dec 23, 2023 @ 6:34am 
会和better tech UI起冲突,直接导致后者用不了
号码菌Synora  [author] Dec 17, 2023 @ 9:02am 
@Senorita 我考虑出一个精简版,只修改更少的文件,或许能兼容
Kuarzia Dec 5, 2023 @ 3:21am 
和JNR的6T系列冲突,会导致JNR的科技树和市政树少东西,好难过5555
号码菌Synora  [author] Dec 2, 2023 @ 4:56am 
@BIU-kuangshao 目前只支持风云变幻,纯原版没兼容
BIU-kuangshao Dec 1, 2023 @ 10:30pm 
为啥我原版只打这个mod所有科技都没有了啊。一直提示科技没法下一回合啊用不了啊。
号码菌Synora  [author] Nov 27, 2023 @ 12:08am 
@Meelo 也许是和其他修改科技树UI的模组冲突了