Total War: WARHAMMER III

Total War: WARHAMMER III

132 ratings
Expanded Albion (Reupload, updated to latest patch)
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
298.283 KB
Sep 13, 2023 @ 8:40am
Mar 27 @ 4:34am
7 Change Notes ( view )

Subscribe to download
Expanded Albion (Reupload, updated to latest patch)

Description
A fixed reupload of CaptainSnafu's mod "Expanded Albion" for the latest patch. Uploaded with permission.

All credits to him, I only updated and made sure it worked. Captain did all the work.

The original description:

Main Feature
People of Albion regards themselves as the world protector. In background story, they have been fighting the chaos by their own even before the sigmar. But they failed and extincted.
So, this time, they will fight against the chaos with all the ordered faction nearby. By this mod, you can use more units from some certain factions and they will be strong and powerful.

Buildings
1. Relics chain:
After conquering some regions of your main enemies (chaos, norsca, dark elf), you can build these special buildings to get variant bonus according to different enemy.

2. Reservation chain:
After taking some main regions of your allies (empire, bretonnia, kislev, high elf, dwarf), you can build some special buildings to recruit some of their units.

3. Nomad chain:
It gives income, growth and replenishment. You can build it with the hunting chain, so that you won't be financial broken in the late game with many armies.

4. Tier-5 infantry building. You can recruit the veteran Oathsworn there.

5. Tier-5 stable building, make you can recruit the human cavalry units faster.

6. Tier-4 Wall with better garrison.

Skills
1. Add 2 skill nodes (give morale and Hp) for druid and cheif. So you won't have to spend your skill points on the campaign skills.

2. Add a skill node for general and truth sayer, which can imoprove the units from alliance (empire, bretonnia, kislev, high elf, dwarf).

Techs
1. Add 2 new techs, improve the capacity and speed of global recruitment, which are s very important in the late game.

2. Add 4 new techs, give buffs to the units from certain allies (empire, bretonnia, kislev, high elf, dwarf). They will not be weak anymore.

Misc
1. Add a druid as garrison leader in the waystone chain.

2. Add 4 new ancillaries for albion.

3. If you are an ally of albion, can recruit halberd oathsworn and highlander now.

4. Can recruit mammoth in the ivory resource building.

;

Don't know if the language patch still works but it should. The default language is english and works fine.


Have a nice day!

Should work fine with the latest patch right now but I will keep watch if the main mod changes things.
38 Comments
Kentathor  [author] Apr 6 @ 7:30am 
@ZhangJao It does do some changes and I will look into that but it's another mod that changes so other units are added. It isn't this.
ZhangJao Apr 6 @ 6:47am 
By any chance does this mod impacts garrisons? I"m playing in the Old World map and my Outpost garrison on the chaos wastes is all fucked up with units from many different factions
Kentathor  [author] Apr 4 @ 6:34am 
@Apex Yeah, I'll get around to it sometime. Just waited for the newest patch. Altough this mod rarely breaks much. I will look at Albion's roster and see.
Apex White Wolf Apr 3 @ 5:39pm 
some ranged units would be interestimng to add tbh
Kentathor  [author] Mar 18 @ 10:17am 
@stevens2222 thank you, will look into it. Should be doable, but I will see how to implement it. The easiest would be to ask other modders for their permission to use models and spells. But I will look into it.
stevens2222 Mar 17 @ 9:52pm 
As a reference to the druid, I think something similar to this would be great, although this mod fits very well with the faction, I don't know why they didn't add it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3203268651
stevens2222 Mar 17 @ 9:48pm 
Thank you very much for your great work. On the island of Albion there are giant spiders, ogres, orcs,gnomes and goblins. Although I was thinking of animals like boars, bears, or deer, or a druid who summons them since this faction is based on Celtic culture, I think a (1) dragon similar to that of the Wood Elves would look great with the units. What I feel should be improved would be the campaign mechanics of the pillars, but I think that's already up to OVN. Thanks anyway.
Kentathor  [author] Mar 17 @ 6:21pm 
@stevens2222 I have thought about adding some units (Like oathsworn archers) but any suggestions are welcome.

The roster is pretty stacked, maybe other units that already exist in the game like with the mammoth this mod let's you recruit or units from other ovn-mods that fit.
stevens2222 Mar 17 @ 12:48am 
Thanks for this mod, hopefully in the future we'll have new things, thanks again, I love this faction
Nukular Power Dec 30, 2024 @ 10:52pm 
thank you for this