RimWorld

RimWorld

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Vanilla Psycasts Expanded - Puppeteer
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Mod, 1.4, 1.5, 1.6
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Julkaistu
Päivitetty
3.834 MB
10.9.2023 klo 8.12
3.8. klo 7.07
12 muutosilmoitusta ( näytä )
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Vanilla Psycasts Expanded - Puppeteer

2 kokoelmassa, tekijä Oskar Potocki
Vanilla Expanded
110 luomusta
Vanilla Expanded - Empire playthrough
148 luomusta
Kuvaus
[www.patreon.com]



Check change notes.



Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindless servants that he or she directly controls. It allows the puppeteer to move their consciousness and personality to a random puppet, essentially allowing for a wicked sort of immortality.

Puppeteers are able to subdue their prisoners with a twisted psychic abomination called the brain leech, which will lay the foundations of a brand new puppet. Such brain leech can then seize control of the prisoner if the puppetmaster sends out a puppeting signal. Puppets care not for recreation, joy or comfort, and exist only to serve the puppet master. Any experience they gained is shared with their overlord, and if they are chosen, they may be ascended - their existence fizzles out in a blaze of utter destruction, while anything that they were becomes food for the evil psycaster that puppeted them.

As stated before, this Psycaster path is only available to those of Imperial backstory, similar to the Archotechist. Your colonists may, however, become puppeteers if they gain a puppeteer neurotrainer.








[forms.gle]



This mod should be compatible with majority, if not most of the mods.

If there are any incompatible mods, they will be listed in this section.



Authors:

Oskar Potocki, an artist and a designer, responsible for the artwork and visual imagery of this mod.

Taranchuk, a programmer responsible for the code.

Reann Shepard, a creative writer responsible for psycast descriptions.

Alternative artworks for psycaster paths generated using wombo art.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Is this mod compatible with X?
A: Scroll up to the compatibility section please.

Q: Is the amount of puppets infinite?
A: You can cast mindsplit infinite amount of times, yes.

Q: Can I add it to an ongoing save?
A: Yes, you should be able to add it to an ongoing save with no issues what-so-ever.

Q: Does this work with RimWorld of Magic?
A: Should do! We’re not touching anything they’re touching.

Q: CE Compatible?
A: No idea. If you find that out, let us know. We’re not doing the patching ourselves.

Q: Can I remove it from a save?
A: No idea. To be frank, when you’re removing the mods, you’re on your own. Warranty ends the moment you disable our mod and load a save.

Q: Can enemies use psycasts?
A: Yes! However, currently no pawn spawns with this path unlocked.

Q: How can I unlock this path?
A: The path will be locked to be accessible only by Noble-born imperials (pawns with ImperialNoble backstory), but it may also be accessed if you obtain a neurotrainer with one of the abilities added.

Q: Can abilities on player pawns be set to autocast?
A: Yes, simply right-click them!

Q: Animat next?
A: Check my Patreon to find out what’s coming next. All information is there. Seriously.



Check out our collection at:
Suositut keskustelut Näytä kaikki (4)
2
8.4. klo 19.01
No longer works
Big Skump
4
30.7. klo 4.57
Suggestions
Endeo
3
12.7.2024 klo 15.59
Adding new activateor?
CTH2004
319 kommenttia
Albanian_Travis_Scott 6.8. klo 15.00 
I ain't gonna fill out a bug report but just an fyi for anyone here. Do not travel a gravship when you got pawns under subjugation effect. It will remain in place but won't take effect when landing at the next site. Meaning you will have to reapply it and wait the whole 7 day count down again.
Jax 6.8. klo 3.34 
does mind jump work on archon?
(Un)Certified Gamer 5.8. klo 15.02 
It would be really funny if you added the ability to physically transform someone's appearance, end of time style, I'd love to be able to make stupid doctor who references in my silly little warcrime game. Also I think it should work on captured wild prisoners
Croaton 5.8. klo 13.52 
Be careful people as this mod has a crazy performance impact, even if not using other mods (only the required) and even without a puppeteer pawn
jkyuusai 3.8. klo 21.44 
Changelogs would be good, but in these cases, you can go to the Github repo and check for new commits to see what happened.

https://github.com/Vanilla-Expanded/VanillaPsycastsExpanded-Puppeteer/commits/main/

For this update, it was one commit.

Commit text:

Improve puppet mental state handling
The puppet will only enter mental state if their puppeteer successfully enters one, rather than any time they attempt to (but possibly fail)
Obi™ 3.8. klo 8.52 
Changelog:
Check change notes:
Change notes: EMPTY
:steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm:
Casual Pig 3.8. klo 7.25 
Is there any way to disable that distortion effect?
LordKhalelNoob 25.7. klo 5.14 
If i mind split will my puppets starve because in my oppinion 24 hrs is like alot maybe they might get too deep in the starvation ;-;
is there a way to lower it?
]TPG[*Dagger 23.7. klo 19.08 
Can you subjugate prisoners that you can only enslave?
kootranova1 12.7. klo 3.58 
Heads up for anyone with a puppeted prisoner that isn't converting into a colonist;
I had to prisoner->release him before he actually joined the colony.

In the past they just auto-converted for me.