RimWorld

RimWorld

412 ratings
[Og] Automatic Power Switch
4
5
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.109 MB
Sep 5, 2023 @ 11:38pm
Jun 11 @ 7:58pm
5 Change Notes ( view )

Subscribe to download
[Og] Automatic Power Switch

Description
Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?

Description:
With this mod, when completing the Microelectronics research, you can use the "remote toggle power" button to turn on/off the vanilla power switches instantly, to control a large power grid. Duplicants Pawns are no longer needed to toggle switches.

Misc:
Soft incompatible with Auto Flicker;
Inspiration: Player Controlled Switch mod from Oxygen Not Included;
Under the GNU GPLv3 license, parts of the code are from RT Power Switch;
License: GNU General Public License v3.0[www.gnu.org]
38 Comments
OganessonG  [author] Jul 30 @ 7:42pm 
I think it is not caused my this mod, for I changed nothing in vanilla except for the power svitch (only add a new ThingCompnent). Maybe some of your mods have been updated?
Galadedrid Jul 30 @ 1:57pm 
I loved the idea of this mod, but it seems to have removed jobs from all my mechs, which now just wander permanently without ever working.
Kaedys Jul 21 @ 2:13pm 
Ticks per second. Rimworld by default runs at 60 ticks per second. A "tick" is a step in the simulation, where processing of things going on occurs. Not everything is processed every tick, but the TPS of the game directly defines the actual rate that time is running in the game (in fact, in fact, increasing the speed scale just increases the target TPS).

If processing is taking longer per tick than 1/60th of a second, your effective TPS drops as a result, and the effective speed of the simulation drops at the same rate (this applies even more so on higher speed settings). Turrets consume a lot of TPS because they scan for targets regularly, which is an expensive operation, since it needs to check the status and distance RE: the turret of any pawns on the map, and it needs to do that for every turret on the map.
Bat stealer Jul 21 @ 2:06pm 
what the hell is a tps
Dr Jimothy Jul 11 @ 12:20pm 
This is how I, a turret junkie who puts at least one turret in literally every room, learn that powered turrets are bad for tps.
Thankyou.
Slim' Apr 18 @ 5:46pm 
o my god this is what i been looking for years
Mac Mar 29 @ 12:28am 
Didn't know turrets affected TPS when powered. Neat.
OganessonG  [author] Mar 29 @ 12:28am 
This mod can help you disconnect buildings that affect tps such as turrets when not used, so that they will not affect your tps anymore.
Mac Mar 28 @ 10:45pm 
Can this mod actually affect TPS in any way?
csfireworks Aug 2, 2024 @ 10:47am 
好评~