RimWorld
389 oy
[Og] Automatic Power Switch
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Mod, 1.4, 1.5, 1.6
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3.109 MB
5 Eyl 2023 @ 23:38
11 Haz @ 19:58
5 Değişiklik Notu ( görüntüle )

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[Og] Automatic Power Switch

Açıklama
Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?

Description:
With this mod, when completing the Microelectronics research, you can use the "remote toggle power" button to turn on/off the vanilla power switches instantly, to control a large power grid. Duplicants Pawns are no longer needed to toggle switches.

Misc:
Soft incompatible with Auto Flicker;
Inspiration: Player Controlled Switch mod from Oxygen Not Included;
Under the GNU GPLv3 license, parts of the code are from RT Power Switch;
License: GNU General Public License v3.0[www.gnu.org]
38 Yorum
OganessonG  [yaratıcı] 30 Tem @ 19:42 
I think it is not caused my this mod, for I changed nothing in vanilla except for the power svitch (only add a new ThingCompnent). Maybe some of your mods have been updated?
Galadedrid 30 Tem @ 13:57 
I loved the idea of this mod, but it seems to have removed jobs from all my mechs, which now just wander permanently without ever working.
Kaedys 21 Tem @ 14:13 
Ticks per second. Rimworld by default runs at 60 ticks per second. A "tick" is a step in the simulation, where processing of things going on occurs. Not everything is processed every tick, but the TPS of the game directly defines the actual rate that time is running in the game (in fact, in fact, increasing the speed scale just increases the target TPS).

If processing is taking longer per tick than 1/60th of a second, your effective TPS drops as a result, and the effective speed of the simulation drops at the same rate (this applies even more so on higher speed settings). Turrets consume a lot of TPS because they scan for targets regularly, which is an expensive operation, since it needs to check the status and distance RE: the turret of any pawns on the map, and it needs to do that for every turret on the map.
Bat stealer 21 Tem @ 14:06 
what the hell is a tps
Dr Jimothy 11 Tem @ 12:20 
This is how I, a turret junkie who puts at least one turret in literally every room, learn that powered turrets are bad for tps.
Thankyou.
Slim' 18 Nis @ 17:46 
o my god this is what i been looking for years
Mac 29 Mar @ 0:28 
Didn't know turrets affected TPS when powered. Neat.
OganessonG  [yaratıcı] 29 Mar @ 0:28 
This mod can help you disconnect buildings that affect tps such as turrets when not used, so that they will not affect your tps anymore.
Mac 28 Mar @ 22:45 
Can this mod actually affect TPS in any way?
csfireworks 2 Ağu 2024 @ 10:47 
好评~