Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Arknights Civilization Victoria
   
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52.426 MB
Aug 29, 2023 @ 1:54am
Mar 1 @ 4:55am
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Arknights Civilization Victoria

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————————————*It's welcome to make local text for your motherland, you can contact with me then i can directly added into data and you can also be added at contributor list——————————————

[h4] Civilization Victoria[/h4]

[h4]Verna[/h4]

[h4] Civilization Ability:"The Crona"[/h4]
Provide 100%productivity for the construction of city walls and military barracks. Each level of city wall gains an additional 5 points of productivity. When the combat unit stationed in the city center is the army and the loyalty of citizens in the city is loyal, the enemy spy level performing missions in the city is -1.

[h4]Leader ability:Strong walls[/h4]
Each level of city wall provides 5 technology and cultural points. The Luntinim City Defense Cannon can provide an additional masterpiece slot that can hold anything.

[h4]Unique unit:High-speed Battleship[/h4]
A characteristic unit of the Victorian Empire. Not replacing battleships, possessing higher combat effectiveness and productivity than battleships.
Characteristics:Each unused movement point can increase combat power by 4 points

[h4]Unique unit: Rentinim City Defense Army[/h4]
Verna's unique industrial era siege unit as a leader
Characteristics:+5 combat effectiveness when fighting within our territory,
+10 combat effectiveness when fighting within the city center area.

[h4]Unique building: Rentinim City Defense Artillery[/h4]
Victorian Empire characteristic architecture. The cost of productivity is lower than that of the Renaissance city walls,+3% of productivity. After completion, the number of city defense attacks per round of this city is+1, and the ranged attack power is+13.

[h4]Tips[/h4]
It' s my first time to make Mod. it may have many inconsistencies.Sent the message if you find some mistakes.But don't make cyber bullying against me,please.May the force be with you.



9 Comments
Prof Kit T Nov 26, 2024 @ 4:08am 
墙 姐
皖鱼 Oct 2, 2024 @ 7:00am 
期待
Grand Wizard  [author] Aug 31, 2024 @ 11:46am 
异格已经在做了,如果半周年不出就试试自己搞领袖立绘
Sora Aug 22, 2024 @ 8:20pm 
提前异格得了,反正早晚的事情
Grand Wizard  [author] Jul 31, 2024 @ 2:05am 
怪叔叔 Sep 28, 2023 @ 6:10am 
Arkights>Arknights
扣1复活牢大 Sep 15, 2023 @ 6:50am 
好活,再整两个
Pen Aug 30, 2023 @ 7:35pm 
强烈建议搭配“防御者”结社游玩:steamthumbsup:
EntitySlendy Aug 30, 2023 @ 3:06pm 
It was a fun heavily defensive focus mod, it's my type
I really like the idea of High Speed Battleship not being able to pre build them and choosing between get very defensive (not move) or attack but lose defensive stats, but feels like considering in late game boats have a lot of movements so ~+10 base attack + 32 not moving attack is quite a lot in side with Battleships even for the con having to rebuild them (for a bit more cost) , refarm promotions and not being very rushable in tech tree, considering there is the free in niter better Bombard who is a bit easy to rush (City Defense Army)
Except I got hit by bug, math on City Defense Artillery end weird, in late game my cities ended up with 243 base strength + 156 ranged attack bonus for a total of 399 range attack strength there no way something can survive to this