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[ERROR] GameAssets(Clone) ~~~!System.NullReferenceException: Object reference not set to an instance of an object
at ExtendedBuildingWidth.DynamicBuildingsManager.RegisterDynamicBuildings_For_ExtendableConfigSettings () [0x00071] in <27b8a2dfcea448878243a8a559be3f30>:0
at ExtendedBuildingWidth.Patch_GeneratedBuildings_LoadGeneratedBuildings.Postfix (System.Collections.Generic.List`1[T] types) [0x00000] in <27b8a2dfcea448878243a8a559be3f30>:0
at (wrapper dynamic-method) GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch1(System.Collections.Generic.List`1<System.Type>)
...
Maybe its expecting the config to already exist at My Documents? Mine is empty.
Heavi-Watt alike bridges (tile-based) - should work fine now (check updated picture of SourceFileForConfigJson.txt in description).
Travel tubes - wasn't able to make it work. I will try to make separate mod that will allow travel bridges to be placed adjacent (without buffer). ~50% success rate.
TravelTubeWallBridgeConfig (Transit Tube Crossing)
WireBridgeHighWattageConfig (Heavi-Watt Joint Plate)
WireRefinedBridgeHighWattageConfig (Heavi-Watt Conductive Joint Plate)
In the case of the Transit Tube Crossing [oxygennotincluded.fandom.com], the wiki says that you can't chain bridges into each other without a buffer.