Oxygen Not Included

Oxygen Not Included

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Extended Building Width
   
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Aug 23, 2023 @ 1:37pm
Nov 29, 2024 @ 4:30am
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Extended Building Width

Description
"Why am I looking at this page?"
Because you want your bridges to be longer than 3 tiles.

"How can I use this mod in-game?"
1. Click Build menu (B) and pick a building you want to extend.
2. When building is selected, you will see a white silhouette of it with its standard width.
3. Press ALT+X or ALT+C to make the building smaller or bigger.
4. Place the building.
The hotkeys can be changed in menu: Options -> Game -> Controls -> Mods.
I recommend changing to CTRL+MouseScrollUp / CTRL+MouseScrollDown.

"I have a problem"

"1. My game crashes"
DO NOT LEAVE COMMENTS "MOD NOT WORK PLZ UPDATE" BEFORE PERFORMING INSTRUCTIONS BELOW
The common scenario for a crash is when ONI developers recently rolled a patch or one of your mods (including this one) got an update.
This is fine.
Stay calm and detect what mod exactly causes the crash with these simple steps.
1. At the crash screen uncheck all mods that are marked red (usually it is done automatically)
2. Restart
3. If the crash is still there - uncheck half of the active (checked) mods (or uncheck them one-by-one).
4. Perform steps 2-3 until the game stops crashing.
[........]
The game is finally loaded, and now you know that the core of problem lays in the very recent iteration of steps 2-3.
5. Activate the recently deactivated bunch of mods one-by-one (or half at a time)
6. Restart.
7. Perform steps 5-6 until the game start crashing again.
[........]
Congratulations, you just located the problematic mod.
If it is this mod - go to section "3. I still have a problem" and create a Github ticket.

"2. My game doesn't crash, I have an in-game problem"

"Can't extend a particular bridge"
By default, the mod is only applicable to very few buildings: Gas, Liquid and Solid bridges, and also any other building that contains substring %ConduitBridge% in its technical name - for example, buildings from other mods like HighPressureApplications.
If you want any other bridge to also be extended, do this:
- navigate Main Menu -> MODS -> Extended Building Width -> OPTIONS -> Main settings
- press button "Add / remove records"
- locate the bridge you want to be extended (via either by browsing or by using "filter" input -> "refresh" button)
- mark the checkbox
- press OK

"Can't find a particular bridge"
- press "Create list of all in-game buildings" button
- open the newly created .TXT file
- locate the bridge you want to extend and remember its caption or technical name
- go back to "Can't extend a particular bridge"

"Сan't extend Travel tube crossing"
Travel tube crossing is not supported.

"Side panel 'Select material' shows incorrect amount of materials"
It is a visual glitch that I can't get rid of.
The bigger the dynamic building is, the more materials it requires. Also, info-cards (those small popup white rectangles with info) show correct amounts and correct building names.

"I want to change config.json manually"
Locate config.json in %userprofile%\Documents\Klei\OxygenNotIncluded\mods\config\ExtendedBuildingWidth.

"3. I still have a problem / Nothing of the above helps"
Create an issue ticket on Github issue page: https://github.com/pakvg85/ONIMods/issues/new/choose.

Source code
https://github.com/pakvg85/ONIMods
65 Comments
Pslytely Psycho Mar 16 @ 11:20pm 
@INFLAMES
First time actually using it in-game.
HOLY **** THIS IS GREAT!!!!
And yeah, CTL+MouseScroll is the perfect way to do this.
I also set it to the maximum possible length as I know how I play and it is going to be SOOOO useful!
Thanks man!!:steamhappy:
INFLAMES  [author] Mar 16 @ 10:04pm 
have fun, mate :-)
Pslytely Psycho Mar 16 @ 7:06pm 
@INFLAMES
Yeah, I figured it out and came back to tell you that.
I hadn't used that menu option in literally years.
At the same time your answer likely clears it up for anyone else facing the same problem, so it's still a good thing.
I've owned this game since it was first offered up in early access in June of 2017 and surviving for 50 cycles was a major accomplishment. Over 5k hours later and I still suck at it!:steamhappy:

Thanks for the rapid response! Great mod by the way! Thank you!!
INFLAMES  [author] Mar 16 @ 4:13pm 
@Pslytely Psycho yeah this is a little confusing.
When you enter the game, you see ONI menu with buttons:
Resume game, New game, Load game, Colony summaries, Supply closet, Translations, Mods, Options, Quit.
So you should press the Options button there
Pslytely Psycho Mar 16 @ 4:07pm 
@INFLAMES
I am not seeing " menu: Options -> Game -> Controls -> Mods" in the in game menu nor in the json configuration file.
In game menu lists main settings, visual output settings, create list of all in-game buildings, manual config and reset to default. I see no option for controls in any of these menus. (of course I may just be blind or ignorant....lol)
Json config has no apparent settings for ALT+X or ALT+C to change.
Is there another file I am overlooking?
or can I just add CTRL+MouseScrollUp / CTRL+MouseScrollDown to the Json file?
Love the idea of this mod and would very much prefer the alternative method for extending the bridge. I have used Extended Bridges for years but that is limited to a single width extension, very useful but this would be a huge improvement.
INFLAMES  [author] Mar 14 @ 6:22pm 
@chrisperos.com yeah that would be great - please attach screenshots of your mod settings (Main settings and Visual output settings), it would help
chrisperos.com Mar 14 @ 5:23pm 
@INFLAMES no :( i suppose i should create an issue ticket on github? Sorry i cant believe i missed that part.
INFLAMES  [author] Mar 14 @ 7:09am 
@chrisperos.com is this article above applicable to your situation?
"2. My game doesn't crash, I have an in-game problem" -> "Can't extend a particular bridge"
chrisperos.com Mar 14 @ 6:33am 
Extended conductive wire, automation wire, automation ribbin, everything except the liquid and gas pipe bridges works. I tried everything to get it to work, it doesnt work bro.
INFLAMES  [author] Nov 22, 2024 @ 4:42am 
disable all mods that are marked as red by the game, then enable them one by one to locate the problematic ones.
also some mods can cause error and not being marked as red (in my case those were Decor Reimagined, Insulated Joint Plate, probably few more)