RimWorld

RimWorld

237 ratings
Edge of Descension - Hovercrafts
   
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Mod, 1.4, 1.5
File Size
Posted
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2.398 MB
Aug 17, 2023 @ 3:49am
Jun 5, 2024 @ 11:05pm
12 Change Notes ( view )

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Edge of Descension - Hovercrafts

Description


Descend into madness, crave violence and avenge yourself from your past mistakes.

Adds ultratech transport vehicles that took similarities from the imperial shuttle, but repurposed into land vehicles instead.

Stylish and speedy, the use of thrusters increase the maneuverability of the hovercrafts, especially on roads that are considered as unconventional.

Although it can travel on shallow water, it is still considered a land vehicle, so world transportation through ocean is not possible.





























[www.patreon.com]
[www.paypal.com]

More stuffs will come in the future, when I have free time to make them, that is. So stay tuned!
61 Comments
drshahramanvariazar Dec 11, 2024 @ 8:44am 
you had a oppurtunity for adding electric cars
Dizzy_Dares Jun 7, 2024 @ 7:40pm 
Passenger, drver and gunner numbers are good stats to have on the page too.
Rabbit  [author] May 24, 2024 @ 7:45am 
yes
Pelinu's May 22, 2024 @ 2:22pm 
Hey! Just wanted to know if these are save to add mid-save.
Sovereign May 10, 2024 @ 6:42am 
The author used the wrong parent for his vehicle. This means the mod is looking for the Vanilla expanded vehicle mod but can't find the desired settings and breaks.

One can fix this by changing the parent into the "BaseVehiclePawn" one and putting in the missing settings of the main vehicle.In this case it's just the setting of how fast it travels.
This goes below properties.
<worldSpeedMultiplier>1</worldSpeedMultiplier>
TheBraveCoward Apr 22, 2024 @ 4:54pm 
I think I figured it out. After I installed Vanilla Vehicles Expanded, the error went way. Seems like it requires both VVE and the Framework.
TheBraveCoward Apr 22, 2024 @ 4:46pm 
I am getting the same error Could not find parent node named "VehiclePawn_Armored" etc
Rabbit  [author] Apr 14, 2024 @ 10:33am 
Updated to 1.5

@Miramelle that's odd, I tested it out on 1.4 and the latest version and it seems to be working fine.
If the issue persists, I will take another look. Hopefully this update clears that issue.
Miramelle Apr 8, 2024 @ 1:51am 
When running just this mod (plus vehicle framework and hugslib), Hovertank specifically is bugging out the game, particularly spawning things in dev mode. Looks like the initial issue is XML error: Could not find parent node named "VehiclePawn_Armored" for node "Vehicles.VehicleDef" followd by a string of config errors for hovertank (null thingclass, not a ThingWithComps, PawnKindDef, etc).

For a quick fix, deleting the Hovertank XML vehicle def files makes the rest of the mod work fine, no issues with the car/truck/armored truck. Thanks for making such a cool mod, I hope you get the time to fix up the tank!

Hugslib Log [gist.github.com]
Spark7979 Mar 3, 2024 @ 2:18pm 
These ignore terrain movement penalties like deep snow?