Total War: WARHAMMER III

Total War: WARHAMMER III

39 ratings
Khorne Domination - Horde, Rites and much more (Update 5.1.2)
   
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overhaul
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232.759 KB
Aug 15, 2023 @ 8:09am
Jul 27, 2024 @ 11:46pm
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Khorne Domination - Horde, Rites and much more (Update 5.1.2)

Description
It takes too long but the mod is BACK! Now even with better cult-buildings, which can be manuall installed with a cultist of khorne.

- - - SKULLS FOR THE SKULL THRONE - - -
[imgbb.com]

This mod add multiple mechanics to the khorne faction:

1. 4 Rites
2. Unit Upgrades for all Units (BROKEN)
3. Horde Mechanic to all Generals - https://steamcommunity.com/sharedfiles/filedetails/?id=3398018727
4. Better Cults (can be manual installed by a cultist)

Most things you will find cost skulls and are pretty expensive, that you need to decide, for what you want to spend your skulls.

Feel free to give me feedback and suggestions for better balancing!

[imgbb.com]

Trajann-Compatibility mod:
(UNDER CONSTRUCTION!)
https://steamcommunity.com/sharedfiles/filedetails/?id=3020928479

[imgbb.com]

0. English and German language are supported!

1. Does Valkia get the new mechanics?

- no, Valika doesnt have a skull ressource, so she will not get any of these mechanics
- on the other side, as far as i tested it, every other mod which brings additional lords for khorne factions should be compatible

2. Does this work with X/Y mod?

- It doesnt work with other mods, that add rites or a horde mechanics to skarbrands faction. The unit upgrades CAN be compatible, but there is no guaranty. Tell me, when there are problems with widespread mods and i will see.
19 Comments
Castorice Feb 2 @ 1:51pm 
Can't seem to change to encampment stance with this mod, its not even greyed out its just not there, is there something I'm missing?
Valerian  [author] Jan 1 @ 11:45am 
I start updating the mod and on this way will publish some of the content in different mods, so you can start to play with a fresh and updated mod.
I begin with the Horde Mechanic, which is now full compatible and upgraded to the new legendary lords and their factions.
https://steamcommunity.com/sharedfiles/filedetails/?id=3398018727

Next one will be the trajann submod for this.
The Unit upgrade need more time, like i said, so i think this is the best way.

Further i dont know if i let the Rites in the mod - the new skull mechanic is pretty similiar
whitehatjawa Dec 31, 2024 @ 6:05pm 
no rush dude we can wait for the awesomness
Valerian  [author] Dec 31, 2024 @ 12:36pm 
bad news, i thought i only need to update some tables, but the unit upgrade mechanic is completly different. Need to research, how to implement that and will need more time to fix this
Valerian  [author] Dec 23, 2024 @ 12:16pm 
hey guys, i will update this in the days after christmas, then i have time for an update :)
Rustic "Kalessin" Citrus Dec 21, 2024 @ 9:28pm 
So far it's working for me in skulltaker campaigns, but I echo Whitehatjawa, could we have an update pretty please?

Thank you for all your hard work, efforts, updates, and any consideration! <3 :WH3_clasp:
whitehatjawa Dec 10, 2024 @ 9:47am 
will this mod be updated for omens of destruction?
Rustic "Kalessin" Citrus Jul 30, 2024 @ 8:50pm 
Holy smokes!!!! Thank you for updating this mod, I had thought it was ded :WH3_clasp:
Valerian  [author] Jul 27, 2024 @ 11:59pm 
The Mod is BACK! Take far too long, sorry. I need to upgrade some of the pictures, because there happen some balancing in the unit upgrade costs. Test it in an 80 round khorne campaign. Most things work as intended, there is only sometimes a bug, that the manifestation to attack you didnt spawn. But id happen only one time in my campaign.
Hope you have Fun!

Trajanns Submod is in work. Only need to add missing and new units from him to the upgrade mechanic, then i will update it. Maybe today, we will see
D9D9 pr9nik Apr 8, 2024 @ 8:25am 
plz update