Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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HeWasaConsulofRome Sub-mod - Polybian Roman Garrison
   
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Tags: mod, Graphical
File Size
Posted
Updated
797.556 KB
Aug 12, 2023 @ 3:12am
Dec 10, 2023 @ 3:28am
4 Change Notes ( view )

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HeWasaConsulofRome Sub-mod - Polybian Roman Garrison

Description
Mod Summary:

In DEI garrison units don't change their looks even after reforms and stay the same, This mod will change that. enable this mod AFTER you reach Polybian reforms for romans. so you can just enable them and disable depending on which reforms you are at. and LOAD this ABOVE my main mod before you comment "its not working"

How to Install:

Subscribe to Mod and follow this load order

1. HeWasaConsulofRome Sub-mod - Polybian Roman Garrison
2. HeWasaConsulofRome
3. DEI Part 1,2,3

Other Parts:

1. Marian Version
2. Imperial Version
3. Late Imperial Version
9 Comments
Reichspepe Oct 19, 2023 @ 7:40am 
Yep, that's what I meant. Just didn't bring it across right I guess ;D
Thanks for the quickt updates, much appreciated!
The Bananaborn  [author] Oct 18, 2023 @ 10:54pm 
@Reichspepe it wasn't just the town guard that was switched lol this and marian version got all their units switched
Reichspepe Oct 16, 2023 @ 6:34am 
Yes, I know. Fastest way I did it was to start a Grand campaign as Carthage and rush towards Cosentia and then use the pre-battle save from there.
The Bananaborn  [author] Oct 16, 2023 @ 5:16am 
@Reichspepe also can't even test if they work right cause they are not available in custom battles, gotta go into a campaign battle each time...
Reichspepe Oct 16, 2023 @ 4:15am 
The swordsmen javelin thing also seems to be the case with the Marian version.
Reichspepe Oct 16, 2023 @ 4:06am 
No problem, thank you!
If I find any more, I'll report them.
The Bananaborn  [author] Oct 16, 2023 @ 4:04am 
@Reichspepe ah there bound to be bugs ig lol i did these in a bit of a rush. I don't play the game anymore and people don't tend to report bugs so i usually never find out. i'll have a look into them
Reichspepe Oct 16, 2023 @ 4:02am 
Could it be that this and the Marian version got the Swordsmen and Town Guard mixed up? Their shields and armour seem to be switched. The officers seem to have the correct armour at least, but no weapon in hand, for the slingers and citizens officers as well. In fact I think no officers in any of the versions have weapons. The swordsmen also have soliferums in hand, which turn into normal javelins when thrown.
Bibleboy Aug 12, 2023 @ 5:14pm 
yuuuuuuuuuuuuuuuuuuuuuuuuuh