RimWorld

RimWorld

34 ratings
[Vehicle Framework]Breacher Missile Artillery
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
4.562 MB
Aug 8, 2023 @ 4:23pm
Apr 12 @ 4:54am
8 Change Notes ( view )

Subscribe to download
[Vehicle Framework]Breacher Missile Artillery

Description

Remember to rate!, this will make the mod reach more people!

****preview video it's a little outdated on graphics and stats******

This mod currently adds one mobile missile launch system, the Breacher.

It's my first attempt to make a side view model,if you don't like it, make one yourself :)

To use with 1.5+ of Rimworld


Contents of version 0.2:
-Adds The breacher a mobile missile launcher that can attack long range land objetives (requires line of view ATM)
-New ammunition item: the Breacher missiles that the vehicule uses as ammo, they can be crafted on the machining table upon research.
-New research tab with 1 tech
-Own build tabs to reduce clutter on build menu.
-Custom sounds.
-Custom proyectile.
-Custom shockwave visual effect on missile explosion.

Breacher Missile Artillery Stats:(subject to change)
-Damage:124
-projetile speed: 55
-Explosion Radius: 16
-Min firing range: 20
-Max firing range: 120
-Turret has 360 rotation and firing angles.
-Can load 2 missiles on the cargo and 2 loaded on the turret, making this a total of 4 missiles loaded at the vehicle.
-Single fire and burst fire modes. (Burst mode shots both missiles at the same time and will keep shooting until you stop it or runs out of ammo)

-At this moment it requires like of sight with it's objetives, when VF gives option to disable it, i will add it.

***WARNING: until VF adds a way to set up the projectiles as mortar shells (fly overhead without hitting objecs in firing line) the missiles may hit anything thats on its way to the objetive, that includes trees,chunks or whatever it is****



Support me on:
https://ko-fi.com/asierus24


Requires:
-Harmony
-Vehicle Framework

Thanks to Smash Phil for his work on creating the Vehicle Framework


11 Comments
Asierus24  [author] Oct 14, 2023 @ 5:04pm 
@Lemon caro no CE patch is incluided as i don't use it :)
Lemon caro Oct 14, 2023 @ 3:23pm 
is this CE compatible?
Asierus24  [author] Aug 16, 2023 @ 3:38pm 
@XxHyde840xX haha thanks :):steamthumbsup:
XxHyde840xX Aug 16, 2023 @ 1:42pm 
@Asierus24 - you my friend get a download for having both a cool mod, and having FF7 music in the preview vid. Awesome stuff homie!
Asierus24  [author] Aug 10, 2023 @ 3:30am 
Update released:

-Added Burst fire mode that fires both missiles with 1 second in between.
-Added an small pocket smoke effect when firing the missiles (to the launcher not the missiles)
-STATS CHANGED:
-Explosion radious reduced to 16
-Chemfuel tank can now explode when damaged just as engine.
-Renamed some of the internal parts.
-Minor changes to textures
Asierus24  [author] Aug 10, 2023 @ 2:45am 
@jinn in outer space also about accurancy, atm can't make it so its like a mortar (shells fly overhead and ignore objects on the line of fire) waiting for VF to add that option, thats why sometimes the missile hit objects on its line of fire
Asierus24  [author] Aug 10, 2023 @ 1:19am 
@jinn in outer space will balance in furure, maybe change its blast radious to something like anti grain warheads, about accurancy i could find any parameter for that on the VF as i still learning to use it :)
jinn in outer space Aug 9, 2023 @ 11:41pm 
really want to install as mobile rocket artillary is awesome but having such a large blast radius with that much inaccuracy seems like a recipie for disaster. Feel like accuracy should be boosted significantly or the blast radius should be closer to vanilla mortars
Latex Santa Aug 9, 2023 @ 11:52am 
One mobile artillery unit plus two vehicles carrying infantry and one carrying supplies is basically a bare-bones and effective raiding force. Love the mod, I see myself using it extensively in the future.
Zacky 0.0 Aug 9, 2023 @ 12:19am 
I love it man :D