RimWorld
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ATH's Styleable Framework
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Mod, 1.3, 1.4, 1.5, 1.6
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7 авг. 2023 г. в 4:19
7 июл в 2:20
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ATH's Styleable Framework

В 1 коллекции, созданной Anthitei
ATH's mods
Предметов: 8
Описание








Core game:
- Armchair
- Chess Table
- Autodoor
- Door
- Autodoor
- Bed
- Double Bed
- Royal Bed
- Wall
- End Table
- Sarcophagus*
- Animal Flap
- Bedroll
- Double Bedroll

Royalty:
- Brazier
- Drape
- Throne
- Grand Throne
- Harp

Ideology:
- Darklight Brazier
- Darktorch
- Drum
- Reliquary

Biotech:
- Crib
- School Desk
- Baby Decoration



Why framework?

The main reason for existence of this framework is because it is easier to add patches in one framework than think how to make style mods compatible with each other. So if you are making style mod, feel free to use this framework.

If you are in need of other thing patch I am open to expand it further.

*About sarcophagus!
Thanks to [LTS] now you are able to make styled sarcophagus! It is bit more difficult than with others so it requires some additional code. Here is short instruction.[justpaste.it]

[www.buymeacoffee.com]
[discord.gg]
Комментариев: 44
郑哥 21 сен в 4:31 
Error Report: ATH's Styleable Framework
Hello, I’m encountering a compatibility issue with your mod "ATH's Styleable Framework"—it conflicts with "Glitterworld Destroyer 5 - Mechanoid Addon". When both are enabled, the game crashes during map generation with this error:
Error:Error in GenStep: System.InvalidCastException: Specified cast is not valid.[Ref DBD8EEB4]
GD3.GenStep_MechGrave.GenerateGrave (Verse.IntVec3 loc, Verse.Map map) [0x00024]
GD3.GenStep_MechGrave.ScatterAt (Verse.IntVec3 loc, Verse.Map map, Verse.GenStepParams parms, int count) [0x00001]
Verse.GenStep_Scatterer.Generate (Verse.Map map, Verse.GenStepParams parms) [0x0004f]
Context:The error traces to the "Glitterworld Destroyer 5" mod’s GD3.GenStep_MechGrave class (mechanoid grave generation), which has an invalid type cast. But the conflict only occurs when your "ATH's Styleable Framework" is active—likely due to overlapping logic in map generation or object handling.
Rubus 7 авг в 12:54 
~ATH do we part
Kingdark 25 июл в 9:02 
Just a minor complaint, but the image on the top right still says 1.5 @author you might want to consider updating that for those that pay attention to that only.
AmberGlowBug 23 июл в 7:27 
When meditation thrones turn sideways they turn in to big ? signs.
combatant 9 июл в 10:04 
Thank you for updating this :)
Hanz 19 мар в 19:02 
Outta curiosity are you ever planning on expanding vanilla ideology styles like rustic and whatnot?
posthum 1 авг. 2024 г. в 5:59 
Nevermind Gloomy Vanilla Overhaul was the culprit.
posthum 1 авг. 2024 г. в 5:20 
All the furniture from this mod cannot properly rotate for me, anyone know what gives? If I rotate a table by 90 degrees, the visual representation of the tables changes accordingly, but the occupied tiles remain the same and the chairs do not line up with the table anymore.
Dahaka 23 июл. 2024 г. в 8:15 
Anybody wants to do a patch for melee animations
https://steamcommunity.com/sharedfiles/filedetails/?id=2944488802&searchtext=melee+animations
Would be great
Anthitei  [создатель] 14 июл. 2024 г. в 8:55 
@Ghost you can browse through my xml and graphics if you open floder with my mod via in game mod manager. So enjoy^^