RimWorld

RimWorld

498 ratings
Snow Crawler
5
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
6.519 MB
Aug 3, 2023 @ 9:56pm
Apr 11, 2024 @ 5:32pm
10 Change Notes ( view )

Subscribe to download
Snow Crawler

In 1 collection by hYPERION
My Rimworld Mods
15 items
Description
This mod adds in a heavy duty snow crawler named the "Wintermute" via Vehicle Framework, it also features a bonus scenario.

While at first glance the wintermute may seem underwhelming, it's a vehicle that has an impressive indifference for some of the most extreme environments.

Stats:
  • 7.5 Move Speed
  • 325 Cargo Capacity
  • 4 Pawn Capacity
  • 0.25 Blunt Armor
  • 0.50 Sharp Armor
  • 200 Fuel Capacity

What really makes the Wintermute special is it's abillity to keep going where other vehicles freeze up, this is due to several factors.

The Wintermute suffers no off-roading penalties.

Biomes wise the Wintermute ignores the extra difficulty of certain biomes, the following biomes are no harder to navigate than a temperate forest:
Hills and mountains also have their impacts drastically lowered:
  • Small Hills - No Impact
  • Large Hills - 0.5
  • Mountains - 1
Fuel consumption is lowered by 50% while traveling on the world map.

And to wrap up the benefits on the world map, the Wintermute is not affected by the winter season movement penalty.

When driving around a local map, the Wintermute will have no speed penalty going over most terrains such as soil and ice. This is alongside snow having zero impact on the movement speed of the Wintermute.

Recipes:

Wintermute:
  • 1 Snow Crawler Engine
  • 400 Steel
  • 15 Components
  • Biofuel and Fabrication researches
  • Found in the "Vehicles" building tab

If VVE is loaded the recipe is changed to the following:
  • 1 Snow Crawler Engine
  • 325 Steel
  • 8 Components
  • 1 Car Alternator
  • 3 Car Exhausts
  • 10 Car Suspensions
  • 12 Car Wheels
  • Complex Vehicles research.
  • Found in the "Vehicles" building tab.
Snow Crawler Engine:
  • 100 Steel
  • 50 Silver
  • 10 Gold
  • 8 Components
If Engine Industries is loaded the recipe is changed to the following:
  • 1 Heavy Engine
  • 15 Steel
  • 10 Gold
  • 1 Component
Includes integration patches for Vanilla Vehicles Expanded and Engine Industries.

Requires Vehicle Framework.

There's More?!:

Thank you for reading this far, if you would like to support future mods consider donating via ko-fi.[ko-fi.com]
https://ko-fi.com/pal5k
127 Comments
Zaljerem 8 hours ago 
1.6 update: https://steamcommunity.com/sharedfiles/filedetails/?id=3558174046

Thanks again hYPERION, and if you ever want to take it back, please use anything I've done to update.
Latex Santa Aug 27 @ 12:22am 
@Zaljerem
You boys are Chads amongst Men.
Thanks very much for all of your efforts. o7
hYPERION  [author] Aug 26 @ 8:38pm 
@Zaljerem Sounds good, I appreciate ya jumping in to fix it up.
Zaljerem Aug 26 @ 8:26pm 
Good news - Smash Phil said he's adding a specific ScenPart to spawn vehicles in the next Vehicle Framework update! So we'll be able to spawn them properly soon.
Zaljerem Aug 22 @ 7:50pm 
Hi! This is a great mod I'd like to see live on ... I am currently working with Smash Phil to resolve the issue with scenario vehicle generation. I see you have given permission already, so thank you for the original mod, and being ok with me updating it! I will post a link here when the issue is resolved, and I publish. Thanks!
hYPERION  [author] Aug 18 @ 8:44pm 
@Tleno I have briefly. Frankly I'm not too interested in touching the mod, I haven't kept up the other changes to VF, nor have I really ended up using it myself all that much. Given the mod is all XML implementation wise, if someone wants to make a "continued" version and link it here in the comments feel free.

I personally dont really plan to work on it unless I start using VF more in my runs which I doubt I will without enemies using vehicles or it being nicer with mechanitors. Its a fantastic mod but not a great fit so far in my playthroughs.
Tleno Aug 18 @ 7:43pm 
Have you considered releasing this with the scenario disabled for 1.6? I mean xmls are separate for each version so this wouldn't impact anyone playing older builds.
Latex Santa Aug 5 @ 1:04pm 
@hYPERION
Could we get a quick update to get the vehicle running, at least, please?
hYPERION  [author] Jul 26 @ 3:41pm 
Last I checked the approach to add vehicles to the scenario appears to have broken with the latest vehicle framework version. Not really sure if or when that would be fixed or some proper method for scenario vehicles is added, I'm not interested with tinkering with it further at this time so I'm uncertain when an update will occur.

The vehicle itself only requires minor changes to get mostly working.
Latex Santa Jul 26 @ 2:56pm 
@hYPERION
Whatever the case, I'm eagerly waiting for an update to the Snow Crawler.
I'm itching to start a Sea Ice or Glacial Plains run.