RimWorld

RimWorld

69 ratings
Perfumes
   
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Mod, 1.4, 1.5
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397.170 KB
Aug 2, 2023 @ 1:53am
Oct 20, 2024 @ 6:39am
6 Change Notes ( view )

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Perfumes

Description
A mod that adds perfumes to the game.








Link to More Plant Products: https://steamcommunity.com/sharedfiles/filedetails/?id=29599♥♥♥♥8

The perfumes are considered as drugs by the game, so they will be affected by Ideology percepts and certain traits.
Multiple different perfumes can be applied at once, but the same perfumes do not stack their effects.
All perfumes give +3 mood boost, except for the hunting perfume. Does not stack.

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14 Comments
Thranos Oct 21, 2024 @ 2:36pm 
Dang, I liked having normal flowers drop petals. Added some utility to otherwise purely decorative plants. Kinda wish "Aromaflowers" just produced a LOT of petals vs normal flowers to incentivize growing them if you want a steady supply of perfume, vs just making a little from normal flower byproducts.
HRG164hjo Nov 2, 2023 @ 6:58am 
looks like an excellent quality-of-life mod, great!
Romyashi  [author] Aug 17, 2023 @ 1:20pm 
@Graczaj No.
Graczaj Aug 17, 2023 @ 1:19pm 
Can pawns get addiction to perfumes ?
Wyrmwood Aug 5, 2023 @ 11:01am 
absolutely brilliant
CTH2004 Aug 4, 2023 @ 4:07pm 
Yes, logically that's what it means. But, in-game, the term used is "FoodPlant" for meals that have plants iirc...
Romyashi  [author] Aug 4, 2023 @ 4:02pm 
@CTH2004 Wouldn't "food plant" mean the actual plant, not the products it makes? I might change it to "vegetables or fruits" then, haha.
CTH2004 Aug 4, 2023 @ 3:57pm 
Thanks!

and, then shouldn't that be "Food Plant"? That's what the game calls plant products, and "Plant Food" implies food for[/o] plants. Another way that makes sense would be "non-flower plants", or some such.

ANd, can't wait for whatever you decide!
Romyashi  [author] Aug 4, 2023 @ 2:55pm 
@CTH2004 1. Anything that is considered vegetable or fruit by the game. Like potatoes or berries.
2 and 3. I am unsure if I should do that. It is relatively easy to farm anima grass with a few meditating colonists. And the market value of the ancient perfume is not too high so you should be able to get quite a few of them once they appear as a reward. I will consider making the times longer though.
4. Will do.
CTH2004 Aug 4, 2023 @ 2:37pm 
A couple questions/ ideas:

1. what's "plant food"?
2. Ancient Perfume, being a quest thing, should last a bit longer I think (5 days?)
3. The anima one, being made of a semi-archite plant, should also last longer (2 days?)
4. Could you put a link beneath the Anima one to the "More Plant Products", as it's basically an optional dependency?