Oxygen Not Included

Oxygen Not Included

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Reworked Incubator
   
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Mods: Tweaks
Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
147.496 KB
Jul 31, 2023 @ 6:53pm
Dec 17, 2024 @ 10:53am
4 Change Notes ( view )

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Reworked Incubator

Description
Changes how the incubator functions to be more sensible. It makes no sense for an incubator to require power simply to allow a duplicant to hug it, thus providing the egg with an incubation boost for a whole day without needing power. Now, duplicants are no longer able to lullaby eggs. Powered incubators will automatically apply the buff, which has been renamed from Lullabied to Powered Incubator, and the buff will last only as long as the incubator is powered.

Customizable options thanks to PLib[github.com]:
Power (default 1/2 vanilla)
Heat (default 1/2 vanilla)
Incubation rate (default vanilla)
Ranching XP Multiplier (default 1x)
Egg supply automation (default enabled)

Issue reporting and translation requests:
https://github.com/SnackJunkie/ONI-Mods/issues
19 Comments
Lily Sep 6, 2023 @ 10:19pm 
I don't have qualms with this mod existing, but I suppose I should note for people that seem to be misguided in the comments section, the incubator used to work exactly like this before, during one of the ranching upgrades that added it. It was later changed to work the way it does now some updates later. The way it works right now is like, the second or third iteration of the incubator in terms of mechanics, I'm pretty sure, as someone who was there.

I think klei just thinks there are more interesting ways to do incubation compared to just a constant power drain in exchange for incubation. what klei is doing by making the incubator work the way it does is put in a logic problem that the player can solve in a few different ways with varying levels of efficiency. the way it works now is *not* an exploit. it is intended.
SnackJunkie  [author] Sep 6, 2023 @ 4:37pm 
I have added the XP multiplier option
SnackJunkie  [author] Sep 6, 2023 @ 3:55pm 
That's actually not a bad idea, it probably wouldn't be too hard to add a configurable XP multiplier
Varrgas 2.0 Sep 6, 2023 @ 1:31pm 
And this could be optional of course.
Varrgas 2.0 Sep 6, 2023 @ 1:30pm 
@SnackJunkie Why not flip the table about this ?
Instead of adding a new buff etc to give more Ranching XP, maybe just increase a little the XP they earn when they use the Grooming station ?

It could be interesting because @Gem is right, it's not a lot but in early game it's still delaying a little their XP and how fast ranching skill increase for better productivity.
SnackJunkie  [author] Sep 6, 2023 @ 11:02am 
It might be possible but it would require adding a completely new buff instead of just modifying the existing one, and it doesn't really fit the idea of the mod
Gem Sep 6, 2023 @ 3:01am 
Is it possible to allow duplicants to lullaby eggs for some minor increase in addition to the powered incubation? They are otherwise missing out on a lot of ranching experience.
Varrgas 2.0 Aug 18, 2023 @ 2:35pm 
Ho thx a lot for the update! :steamhearteyes:
I tried to find what I was talking but I failed, it seems that some Mods was capable of this but some of them didn't work anymore or are incompatible with other Mods I'm using.

Thanks again !
Scisher Aug 13, 2023 @ 4:35pm 
Honestly, I hope that Klei would eventually make this adjustment/nerf :meepwow:
来不拉力! Aug 6, 2023 @ 5:57pm 
修改了孵化器的功能使其更为合理。一个孵化器需要能源才能让一个复制人拥抱它,从而提供一整天的孵化增益,这一点是没有任何意义的。现在,复制人不能再唱摇篮曲哄骗蛋了。有电的孵化器将自动应用增益,该增益已经被重命名为“动力孵化器”,增益将只持续到孵化器有电的时候。

问题报告和翻译请求:
https://github.com/SnackJunkie/ONI-Mods/issues