Project Zomboid

Project Zomboid

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Kitsune's Crossbow Re-Remastered
   
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File Size
Posted
Updated
8.897 MB
Jul 31, 2023 @ 9:07am
Feb 6 @ 4:44am
11 Change Notes ( view )

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Kitsune's Crossbow Re-Remastered

In 1 collection by Bombingham
Bombingham's modpack
190 items
Description
NOT compatible with B42
Edited version of this mod . Changes are:

-Fixed the double rack problem, when you press x it would rack any weapon twice, now it's fixed
-Removed skill books because you can get them via another mod easily-
-wooden bolts don't require stone or glue anymore,
-reduced the time it takes to make bolts substantially, I mean by A LOT
-removed head, fletching and heads; you make long and short bolts directly
-improved some recipes overall
-Translations and scripts cleaned accordingly

Recommended to remove other versions of kitsune's crossbow mod, it will conflict. This is a standalone mod, it works on its own and has no requirements

Workshop ID: 3012897289
Mod ID: Kitsune's Crossbow Re-Remastered
123 Comments
Janek Apr 28 @ 1:11pm 
Ah sheee, prolly the only "bug" I've stumbled upon so far tho :meephappy:
Bombingham  [author] Apr 28 @ 11:14am 
likely because of advanced trajectory
Janek Apr 28 @ 11:13am 
Retrieving shot bolts from corpses yield double the amount shot, e.g. 1 bolt shot = 2 bolts on corpse. I experienced it with the Haze 470 Compound Crossbow.
Bombingham  [author] Mar 27 @ 2:22am 
should be, they're unrelated. though crossbows use aiming skill not archery
AltenRoguerz Mar 26 @ 10:12pm 
is this compatible with Bow&Arrow alternative drawing?
Bombingham  [author] Mar 17 @ 3:02am 
none of it works
The Admiral Mar 16 @ 2:33pm 
Which Advanced trajectory version are you referring to?

I'm using the Overhaul version and im wondering if this mod would still work properly
Bombingham  [author] Mar 15 @ 10:28am 
bug with advanced trajectory mod, its not supported
Clowny McDowny Mar 15 @ 10:27am 
does this mod have an issue with multiplying bolts when hitting a zombie or could it be something else
Bombingham  [author] Feb 27 @ 3:23am 
After some research it seems like it is possible to update the mod to b42, I'll have to rewrite the crafting code. I'll do it when b42 gets multiplayer support.