Total War: WARHAMMER III

Total War: WARHAMMER III

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Aspiring Champions of Chaos
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30. Juli 2023 um 14:48
28. März um 12:34
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Aspiring Champions of Chaos

Beschreibung
Aspiring champions of Chaos

This mod adds two variants and a ror unit for each god

It adds these aspiring champions to warriors of chaos daemon of chaos and each monogod faction now let's go over each faction's aspiring champion.


Khorne

Aspiring champions of Khorne are heavily anti infantry high attack more weapon strength less defense majority non ap damage so they take more damage while dishing out more as well as for the two variants the first is sword and shield which offers more defense than the other variant as well as missile block but at the cost of damage output.
Now for the second variant dual axes this variant is all about as much damage as possible in melee they will rip and tear non armored infantry to pieces as well as most other things but they have the worst defense out of any aspiring champion variant and no missile block. And the ror unit is the same as the dual axe but to the extreme with more attack and weapon strength but with the penalty of having rampage.


Nurgle

Aspiring champions of Nurgle are all about survivability and defense with a higher hp pool now for the two variants.
The first is sword and shield which offers great defense but lacks offense a great holding unit and for the second variant great weapons as you'd expect they are great at cleaving through armor but they also have a very minor anti large buff with majority ap damage.
Now since nurgle daemon recruitment is hard to work with they will be recruited from the ror tab with a cap of 10 for nurgle daemon factions only for the rest it will be normal as for nurgle's ror unit i did something a little different and gave them mounted aspiring champions that use lances now they are great for cycle charging since they regenerate and ressurect so they are sure to get a lot of damage output.


Tzeentch

Aspiring champions of Tzeentch are average fighters as far as aspiring champions go but with a barrier to protect them now for the two variants.
The first is sword and shield which is good defense poor offense missile block barrier just simple good holding unit now for the second is Halberds which they have a decent attack with ok defense but they have a strong buff to anti large so they will have no problem taking down any monster or sem units. and for the tzeentch ror unit they already have one so i didn't make one this Might change in the future i dont know.


Slaanesh

Aspiring champions of Slaanesh are great fighters and fast so they will easily be able to flank infantry, now for the two variants. the first is sword and shield which are a bit better at defending and attacking although a little squishy they do have a slight majority on ap damage to make them dangerous to just about anything.
Now for the second variant Hellscourges they are a great holding unit with very high defense and average attack but lower weapon strength and little ap damage but still enough to be effective against armor.
Now for the ror variant they are great at taking on infantry with dual swords as well as there ability to deflect missile fire but they have a little less armor to balance them out.

Q&A



Can this be loaded mid campaign? Yes they can be added mid campaign but they cannot be removed mid campaign without reverting back to the save before you added them

Is it compatible with [insertmodnamehere] mod? These should be compatible with anything that doesn't try to do the same thing.

is it sfo or radious compatible? As for radious i don't know i do not play radious as for the Sfo version that will be coming.


Bugs

As for now there aren't any let me know if you find any and i will try to fix them.


Balancing

Let me know if you think if a unit is to strong or weak etc.

Link to the SFO version
ONLY USE ONE VERSION AT A TIME NOT BOTH AT THE SAME TIME
https://steamcommunity.com/sharedfiles/filedetails/?id=3012971124
Link to my other mod
Chaos ogres
https://steamcommunity.com/sharedfiles/filedetails/?id=2982416933
Skullreaper & Wrathmonger Rebalance
https://steamcommunity.com/sharedfiles/filedetails/?id=3383859348


Credit[s]

Thanks to the very generous ZAVAN this mod has much better looking unit cards than before.
309 Kommentare
The Dragon 12. Apr. um 18:43 
The rotted knights ror dont get shields from tech tree?
The Dragon 12. Apr. um 4:58 
Oh damn, those looked really cool! Thank you very much
Armored_Wendigo 12. Apr. um 4:04 
Is there a compatibility mod/patch for the "More Warband Upgrades for Warriors of Chaos" mod as it is they overlap several icons under the monogods' tabs, and the normal warband compatibility mods didn't help,

https://steamcommunity.com/sharedfiles/filedetails/?id=2856024846

alternatively a version of this mod that is just the RoR champions, would be amazing as this is easily the best Aspiring Champions mod I've ever found. Thanks for the amazing mod for my favorite Chaos unit.
madgeneral2019  [Autor] 11. Apr. um 19:30 
@The Dragon there already is one in the mod they start at screenshot 56
The Dragon 11. Apr. um 18:49 
Would you ever make and include an undivided ror aspiring champion? Sick mod btw
Hidalgo 10. Apr. um 20:16 
@madgeneral2019 Thanks, I already checked it and they does yes, even lords skills. Thank you so much for this, looks promising and they models are so good.
madgeneral2019  [Autor] 10. Apr. um 18:38 
@Hidalgo yes
Hidalgo 10. Apr. um 18:32 
are they affected by tech and available in the warband ui?
madgeneral2019  [Autor] 6. Apr. um 7:10 
@ThePlayer1 oh the unit keys they are m_khorn_aspiring_champs m_kho_axe_berzerker
m_khorn_aspiring_champs_d_s m_nurg_aspiring_champs m_nurg_champs_g_w
m_rotting_riders_lance
m_aspr_vanguard_apocalypse
m_slan_aspiring_champs
m_slan_aspiring_champs_hellscourges
m_scions_of_slaanesh
m_tzen_aspiring_champs
m_tze_aspiring_champs_halberd

That should be all the unit keys
ThePlayer1 6. Apr. um 0:35 
@madgeneral2019 sure in the base game every unit has an ID which allows one to spawn them in

Example: wh_main_chs_inf_chaos_marauders_0
for Maurauders

https://totalwarwarhammer.fandom.com/wiki/Marauders_(Warriors_of_Chaos)


Same for ROR units, meaning if I could get the unit ID of this Mods Ror I could spawn in a little more