Arma 3
91 ratings
Spearhead 1944 - Liberation [Normandy/US]
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Normandy
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.694 MB
Jul 25, 2023 @ 7:38am
Aug 11, 2024 @ 12:40am
5 Change Notes ( view )
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Spearhead 1944 - Liberation [Normandy/US]

In 1 collection by Luca
Spearhead 1944 Missions
4 items
Description
Description
Enemy forces are dug in deep all over Normandy...
We need to secure various key-sectors in order to liberate the area, so assemble your squads, establish your FOB and get to work.

After establishing your first base of operations you may recruit and aquire additional forces, keep in mind though that our logistics is limited, to improve your situation you will have to conquer enemy territory:
  • each town you capture grants us additional manpower
  • each supply stash improves our fuel situation
  • each military base and headquarter supplies us with ammunition
  • each radio tower provides us with information about troop movement

As you grow more powerful, the enemy will start getting more aggressive, to hinder their wareffort be sure to disrupt their supply lines, kill their officers and gather intel!

Our strategic goal is to capturing the three main cities for this campaign to end, good luck soldiers!


Notes
  • This mission is based on the GREUH framework by ZBug
  • I have not had time to test everything yet, so report any issues

217 Comments
Luca  [author] Apr 21 @ 12:07am 
@Shadow 0-1
That is currently not supported. If you want to change it you will have to edit the "zeus_synchro.sqf" file and adjust the costs for zeus actions there.
Shadow 0-1 Apr 20 @ 2:31pm 
Hey @luca,

loving the gamefile, but Im curious how to give zues abilities because it locked for me as I cant put down any assets. where is the section in the file where I can change the properties/abilities of zeus?
@Luca

Got it sussed now, thanks to you 👍🫡 Just need to work on my cr@p gameplay, lol 🤣🫠🤔🤫🤭
Luca  [author] Mar 29 @ 4:32pm 
@Bret Walda Creator of Curios
Yeah well that probably wont work. Zeus is limited to chaning grouping and giving movement orders.
@Luca,

Cheerz for the swift reply 👍 I'll have another go 🤞🏻

LCtrl +Space is supposed to open 'High Command', I believe? I've used it in vanilla as well as with the, "Hurtgen Forest - Kall Trail" mod?

Anyway, thanks again for the timely reply; off to give it another bash right now!

It looks a great mod, btw 😎👍🫡
Luca  [author] Mar 29 @ 3:39pm 
@Bret Walda Creator of Curios
To control AI squads with zeus just order them normally. If you group them up with you in zeus you can order them as AI squad mates. Not sure what Ctrl+Space is supposed to do tbh.

To start a new campaign open the mission params when in the lobby, you can delete your progress there.
@Luca

I's probably me, or something that I'm doing wrong, because for some reason, I am unable to 'take control', of the ai squads that I have built at my 1st FOB? I have tried pressing LCtrl+Space, but nothing happens?

I built/recruited the squads from the ready-made tab, not individually. Having built/recruited these squads (x2), + x1 Zeus squad, and used up my initial manpower., I thought I'd close the game and try again the next day; hoping that it would give me an opportunity to start a new campaign, alas, I just start back, same as before?

How do I start a fresh campaign? I am using my own dedicated server, launched in MP, but playing sole (or hoping to, lol)

No other Zeus mods enabled, but I have tried it with them since, as well, with no difference?

I do have a few other mods enabled, though, so could they be the problem? I'll try again, without any of them enabled, and see if that sorts it out?

Cheerz for any suggestions, provided my query makes any sense, lol?
Luca  [author] Mar 19 @ 8:09am 
@exmel92
Read the first message I sent to you again, it explains it. You have to use one of the halftracks to build a base first. Then when you are close to the base it will give you a bunch of extra options (no need to look at the base, just be close to it).
exmel92 Mar 19 @ 8:05am 
@Luca, the problem is that i have driven all 4 cars and when i look at them there are only standard options to do things with the car. i have disabled all mods and still cant build.
The build option is selected when i look at the car by scrolling the mouse wheel i guess? i dont have that option.
Luca  [author] Mar 19 @ 7:44am 
@exmel92
You can only get AI by building them at a base you constructed, zeus only lets you command units and not build them.
When you build them there is two buttons. One will put them in your squad, the other will make them only be commanded using the zeus interface.