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Blood loss isn't deadly
   
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Mod, 1.4, 1.5
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23 Jul 2023 @ 12:25am
12 Apr @ 9:16pm
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Blood loss isn't deadly

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Blood loss isn't treated as lethal when the pawn is not bleeding, no more "Medical Emergency" for nothing...

[ko-fi.com]
9 Komentar
Meme Goddess  [pembuat] 1 Des 2023 @ 3:36pm 
@MercuryRiver I've considered that before, it always annoyed me that I would get a medical emergency when their infection was 80% with 96% immunity... I might update this mod at some point with that feature
MercuryRiver 1 Des 2023 @ 8:04am 
This is soooo helpful, I wonder if you could make something similar for those at "deaths door" for infections that they have enough tending to become immune to before it kills them. This is the other misleading health notification that keeps messing me up ha
Anyway thank you so much for this!
BloodyWolf1213 11 Okt 2023 @ 1:41pm 
Could you also remove the Medical Emergency Warning for animals by "Animals Logic"?

Also, This should be base game... I lost a prisoner to infection (that could've been amputated) because the stupid harmless warning overlapped It, So I'm giving this an award
Meme Goddess  [pembuat] 30 Jul 2023 @ 4:26pm 
@FoxoManiak Right? I'd panic every time I saw it, then notice it's just blood loss. Or, even worse, I'd ignore it and someone else would die :steamsad:
FoxoManiak 28 Jul 2023 @ 1:31pm 
Very nice, no longer will I have to be on high alert for a day everytime someone bleed a lil too much!
Meme Goddess  [pembuat] 23 Jul 2023 @ 4:25pm 
@Victor Nope, it only checks the sickPawns list for anyone with blood loss and removes them from the list if that's the only life threatening hediff on them. Shouldn't really affect performance
Victor 23 Jul 2023 @ 4:15pm 
Does this affect performance in any way?
Sir Luis 23 Jul 2023 @ 12:58pm 
subbed n thanks
CTH2004 23 Jul 2023 @ 9:50am 
nice! Not very realistic (as if you lose a lot of blood, that's bad, even if you stop bleeding), but definitely useful and nice!