Crusader Kings III

Crusader Kings III

531 oy
Chat GPT Flavor Pack (Lite) | 1.14
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Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Dosya Boyutu
Gönderilme
Güncellenme
86.081 MB
19 Tem 2023 @ 12:17
11 Kas 2024 @ 12:57
146 Değişiklik Notu ( görüntüle )
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Chat GPT Flavor Pack (Lite) | 1.14

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NEWS: Mod Version 5.0 - Adventurers!

This is the Lite Edition of the mod. Chat GPT Flavor Pack - Complete Edition also introduces balance changes and a more challenging and strategic relevant gameplay.

Fan-Made Translations: (works with all mod editions!)
-> Spanish - @Will1294
-> Russian - @Капучино
-> French - @Tarkain
-> Korean - @dongmu

I've been creating mods for CK3 for over a year. Try them :)
-> Additional Lifestyles (Adds an additional tree for each lifestyle, totaling six new trees)
-> Royal Court Event Pack (Adds 400+ court events, expanding the Royal Court DLC!)
-> Immersive Realm Laws (Adds 14 New Realm Laws, along with unique mechanics!)
-> Manor Domicile (Feudal/Clan) (Introduces new domicile types for feudal/clan/tribals)
-> Royal Court for Dukes (Unlocks royal court for dukes in a balanced way)
-> Simple Graphic Pack (A careful selection of edited and compatibilized graphic mods)


Hello from Brazil!

Introduction:
CK3 is an incredible game, but one of its flaws is the lack of individuality between characters and a low sense of “agency” regarding realm affairs. That said, bringing more granularity to the game is something I have been dedicating myself to for months. With Chat GPT, everything has become much easier!

What did Chat GPT do? Chat GPT undertook the localization process, transforming my drafts into finished texts by writing about 100,000 words of manually revised flavor content.

Compatibility:
No original files have been harmed. This mod was also properly debugged (no log error spam). Theoretically, this mod is compatible with almost everything. It will work fine with historical overhauls such as MB+ and TFE. Fantasy Mods can either work fine or present crashes because of vanilla scripts being removed from database.
-> More Interactive Vassals is also fully compatible!

Total Conversions Compatibility List: Be careful with total conversions not updated to 1.13
-> The Fallen Eagle (TFE): Works Perfectly!
-> Rajas of Asia (ROA) / Asia Expansion (AE): Works Perfectly!
-> More Bookmarks+ (MB+): Works Perfectly!
-> Dark Ages (DA): Works Perfectly!
-> CMH Collection Works Perfectly!
-> Realism & Balancing / MND Balance / CMH Works Perfectly!
-> Calradian Kings (Bannerlord) : Works Fine!
-> After the End (ATE): Works Fine!
-> Princes of Darkness (POD) : OK! - Disable (RealmLaws / LifestyleXPnerf) gamerules
-> Lord of the Rings (LOTR): OK!
-> Elder Kings 2 (EK2): OK!
-> AGOT: Subscribe to Chat GPT Flavor Pack (AGOT)







16 Duchy Buildings
-> Added 7 Tribal Duchy Buildings, costing prestige
-> Added 9 standard Duchy buildings, with new related travel option and interaction





This mod will enhance your experience in CK3, and will also make your game more challenging. Hope you enjoy!


Popüler Tartışmalar Tümünü Görüntüle (3)
18
12 Oca 2024 @ 20:45
FEEDBACK (To-do List)
One Proud Brazilian
8
23 Tem 2023 @ 19:00
PERFORMANCE ISSUES (FIXED)
One Proud Brazilian
5
16 Mar 2024 @ 8:59
Language Fixes
T
373 Yorum
Arethin 17 Nis @ 23:51 
Mod looks awesome but i'm puzzled about the fact that stewardship no longer increases the amount of counties that can be ruled directly by player. Anyway to remove this restriction?
TurtleShroom 21 Mar @ 11:47 
CRAP. I don't like the Complete Edition.
One Proud Brazilian  [yaratıcı] 20 Mar @ 11:46 
This need to be updated. Use Complete Edition for now. I will probably only update it after the nomads DLC next month.
lil_xann 4 Şub @ 19:47 
has anyone else had crashes with this mod and After the End?
Fallen King 18 Oca @ 10:20 
So I had to be HRE Emperor for this option to become available. now it tells me I can't raise a city to State City because I already have 7... but under the HRE interface there are none. Is it counting all the republics in my domain?
Fallen King 15 Oca @ 7:21 
The innovation 'Imperial Charter\ introduced by this mod doesn't seem to do anything. There are no decision related to it, or extra option on the mayor character. Perhaps it's in the Realm Directives?
DoubleVLT 14 Oca @ 4:54 
Why all my money gone after few months regularly
Fallen King 7 Oca @ 8:57 
You really have to tone down/tweak the Decadent Dynasty malus next time you update this. -40% fertility, -20 opinion with vassals, -6 years of life expectancy - this is quite harsh.

I'm still playing my 1st character after the 1066 start date - he's 95 yo now - and I'm hit with this so that the 2nd, 3rd & 4th generation after him can barely have children anymore.

A rising dynasty doesn't become decadent overnight. I get the balancing purpose but it should be more gradual, say start with -5%/-5/-1 and increasing every generation (25-30 years) by the same amounts perhaps?

The 6 degrees of decadence - 30 years each: (rising (bonuses) - established (maluses) - relaxed (maluses) - negligent (maluses) - faineant (maluses) - decadent (max maluses)) = 180 years.

The same could also apply to the various currencies maluses, like I mentioned below. The goal is to balance mid to late game surpluses - not to cripple beginners right?
c✓z 31 Ara 2024 @ 16:01 
I started with a single earldom on the coast, and within two years I was randomly hit with two pirate raids and more than three tax penalties, which kept my cash flow from being out of debt. . . When the plague came, I couldn't afford to invite a doctor and quit the game because my heir died. Anyway, this mod is good, but the random penalties are too severe. And I noticed that the adjustment of the values ​​seems to make individual AI more aggressive. Every time the truce expires, I will be declared at war. This has never happened before in the same position. I will continue to support this mod, it is very playable. But for someone who is eager to regain control of his life in the game, for my mental health, I think I will not use it for the time being until it is better adjusted. Happy New Year
Silverwing96 30 Ara 2024 @ 14:15 
This mod kept applying a pretty heavy "Decadent Dynasty" modifier to my dynasty apropos of nothing, and kept randomly giving my characters awful "flavor" traits that went against their personalities. A little too random and broken for me to use going forward, thank you for the effort anyway