Total War: WARHAMMER III

Total War: WARHAMMER III

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"War Mobilization Order" Yukino dwarf building effects mod
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File Size
Posted
Updated
1.240 MB
Jul 19, 2023 @ 4:55am
Mar 2 @ 9:25am
3 Change Notes ( view )

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"War Mobilization Order" Yukino dwarf building effects mod

Description
2025/03/03:
hello everyone (๑╹◡╹)ノ” Here is the author: Yukino, welcome to use my building effects" War Mobilization Order "mod!


Important note: Dwarf Caravan requires you to subscribe to the mod at the following link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2943940309
(Because: My mod has a building where you add outposts for your Allies to recruit their troops after you form alliances; I made some changes to the building)
Change 1: The maximum sale price of a caravan is +5% for each level of outpost.

Change 2: When the outpost is level 2, the cargo load per level of the caravan is +5%.

Change 3: The maximum caravan capacity is +1 when the outpost is at level 3.



The following buildings will have effect changes and additions:
1: (urban buildings) and (basic buildings) effects.

2: (Resource building) and (Landmark building) effects.


Here is a brief description of some landmark effects:
(Karaza-Karak Airport) :
Strategic map movement distance: +5%
(All our troops within the faction)

Maintenance: Dwarf Helicopter and Dwarf Bomber units -10%
(All our troops within the faction)

Recruitment cost: Dwarf Helicopter and Dwarf Bomber units -30%

New Troop level: Dwarf Helicopter and Dwarf Bomber +2

Movement speed: Dwarf Helicopter and Dwarf Bomber troops +15%
(All our troops within the faction)


When the urban income is not less than 1000:
Probability of intercepting enemy forces through tunnels, trails, or world roots: +10%
(All our troops within the faction)

When the urban income is not less than 1500:
Skill: "Master Flight Rune"
(Faction range of our people)

When the urban income is not less than 2000:
Troop Capacity: Elite Cage Gun +4

When the urban income is not less than 5000:
Troop Capacity: Elite Dwarf Bomber +2

With a population surplus of 5 points:
Study rate: +20%
(Faction range)



(Hall of Ancestors) :
Fiscal revenue: +1600

Development: +40
(All provinces)

Recruitment cost: Bearded Dwarf Warriors -30%

New Troop level: Bearded Dwarf Warriors +2

Maintenance fee: Bearded Dwarf Warriors -10%
(All our troops within the faction)


When the total Treasury value of the round is higher than 5000:
Skill: "Master Sacrifice Rune"
(All our people in the faction)

When the urban income is not less than 1000:
Troop Size: Elite Bearded Dwarf Warrior +2

When the urban income is not less than 2000:
Troop Capacity: Elite Hammer Warriors +1
(Faction range)



(Dragon Cemetery) :
Fiscal revenue: 400

Gold Idol Resource production: +10 boxes

Gem resource yield: +20 bags
(Province)

Diplomatic stance: With High Elves -50
(Faction range)

Pledge Money: +50 per turn


When the total Treasury value of the round is higher than 5000:
Add defenses to the town (battles fought here will be unwalled battles)
(Location)

When the urban income is not less than 500:
Troop Capacity: Elite Dwarf Butcher +4

When the urban income is not less than 1000:
Troop Capacity: Elite Dwarf Butcher Pirate +2

When the urban income is not less than 2000:
Troop Capacity: Elite Doomseeker - Two-handed Axe +1
(Faction range)

With a population surplus of 5 points:
Strategic map movement: +5% after winning a battle
(All our people in the faction)



(Brass Mountains)
Fiscal revenue: 800

Development: +40
(All provinces)

New Troop level: Miners +2

Local recruitment capacity: +2
(Province)

Global recruitment capacity: +1
(Faction range)


When the total Treasury value of the round is higher than 5000:
Reinforcement distance: +100%
(Our people in their province)

When the urban income is not less than 500:
Troop Capacity: Elite Dwarf Miners +4

When the urban income is not less than 1000:
Troop Size: Elite Dwarf Warrior +2

When the urban income is not less than 2000:
Troop Capacity: Elite Iron Crusher +1

With a population surplus of 5 points:
Diplomatic position: Diplomacy with Dwarves +50
(Faction range)




(Deep magma cave) :
Fiscal revenue: 1200

Obsidian resource production: 60
(Province)

When the total Treasury value of the round is higher than 5000:
Add defenses to the town (battles fought here will be unwalled battles)
(Location)

When the urban income is not less than 500:
Troop Capacity: Elite Dwarf Miner - Throw detonator +4

When the urban income is not less than 1000:
Troop Capacity: Elite Thunder Gunner - Double barrel shotgun +2

When the urban income is not less than 2000:
Troop Capacity: Elite Iron Warrior - Equipped Shield +1
(Faction range)

When control is equal to =100:
Special protection: +10%
(All our troops within the faction)

With a population surplus of 5 points:
Population surplus: Newly occupied towns +1
(All our people in the faction)



Additional description: Resource buildings and landmarks bring additional Elite Unit capacity caps!

The above content is not a complete description, due to the limited space of the board I can not write all; Please subscribe to experience or view pictures for yourself!
40 Comments
ωうさぎωニャω  [author] Apr 9 @ 8:15pm 
@khorne
(Chinese)
不能,因为工作量很大;我修复一个mod最少5天(测试最少3天),你看我要做24个种族的mod 每一个种族有4个mod(我哪有时间呢?你可以找别人做!)
khorne Apr 9 @ 4:28pm 
能做个建筑效果合集吗
khorne Apr 9 @ 4:27pm 
感谢大佬付出
ωうさぎωニャω  [author] Mar 3 @ 5:03pm 
@Hello World
(Chinese)
我觉得不行的,我3月10号要去医院配合我母亲,她要做手术的!:steamsad:


(English)
I don't think I can, I have to go to the hospital on March 10th to cooperate with my mother, she has to have an operation! :steamsad:
Hello World Mar 3 @ 7:17am 
大佬 基斯里夫马上大更新了 能不能也更新一些mod还有建筑
ωうさぎωニャω  [author] Mar 2 @ 9:26am 
2025/03/03:
(Chinese)
我的mod已更新,精英部队容量上限由资源建筑与地标建筑提供(暂时只有中国语版本描述)


(English)
My mod has been updated, the elite unit capacity cap is provided by Resource buildings and landmarks (only described in Chinese version for now)
ωうさぎωニャω  [author] Mar 2 @ 7:05am 
(Chinese)
我的mod将在亚洲时间3月3日晚上之前更新!


(English)
My mod will be updated before the evening of March 3rd Asian time!
七七啊 Mar 2 @ 12:25am 
感谢:murasame_smile:
Hello World Mar 1 @ 10:51pm 
好耶!
ωうさぎωニャω  [author] Mar 1 @ 10:40pm 
@七七啊
(Chinese)
我正在截图和编辑描述,最迟明天可以完成mod更新!


(English)
I am taking screenshots and editing descriptions and can finish the mod update by tomorrow at the latest!