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回報翻譯問題
!survcount and !survorder save their changes to a settings file that persists between sessions.
@GS Mod In Play
The bots being inside each other does look ugly, I admit, but it's from a part of code that ensures 5+ survivors teleport to any position the map tells them to prevent softlocks on custom maps.
Assuming the repeated photo is from the L4D1 campaign's fake L4D2 survivors, that can't be fixed. Client-side issues that VScript can't touch.
Game sometimes crashes in an early game session from removing any survivor bot.
This crash goes away the longer the game is open.
Not much I can do since it's not a consistent crash.