Total War: WARHAMMER III

Total War: WARHAMMER III

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Wargrove of Woe 4K Forest Spirit Reskin
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graphical
Tags: mod
File Size
Posted
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1.307 GB
Jul 15, 2023 @ 5:33pm
Mar 25 @ 1:11pm
11 Change Notes ( view )

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Wargrove of Woe 4K Forest Spirit Reskin

Description
This mod reskins the forest spirits of the Wargrove of Woe faction to be more unique and reflective that the Wargrove of Woe is a collection of discontented tree spirits from multiple forests, not just one. It is a port of my WH2 mod.

Most notably my reskins for ChaosRobie's Blackbriar Topiary tree folk are not active in this mod, whenever he elects to port that mod to WH3, this mod will be updated accordingly with Wargrove unique Bow Dryads and Treemen.

To access these reskinned Tree Folk in custom battle, one must click on the unit card and then delve into the unit options at the top of the roster selection, as opposed to just choosing the Wargrove of Woe faction as was the case in WH2.

This mod also fixes default Wood Elf Treeman/Treeman Ancients transparency issues with leaves, they will not be chunky messes at even medium distance. Sadly the High Elf Treeman will continue to have issues until I muster the brain power/will to fix him or CA fixes it.

CHANGES:
-Drycha reskinned to have color scheme more aligned to Games Workshop artwork. Her root attacks have also been recolored to have a green glow.
-Coeddil reskinned to be more charred per his lore with added burnt wood textures.
-Dryads/Treekin reskinned to have Drycha's orange/yellow glow and other texture changes.
-Malicious Treeman unit has new white wood/red leaf color scheme.
-Malicious Treeman lords have unique color schemes, reflecting Treeman individuality as well as the Lore of magic they practice.
-Branchwraiths retain purple glow from before, but have unique wood coloring depending on their Lore, to be reflective of the color relationship of other Wood Elf factions (green=troop/blue=special, here it is yellow=troop/purple=special).
-Recolored unit cards/portholes for all reskinned units.

Many thanks to Xoudad for his database help, without which this mod would still be languishing unpublished, ChaosRobie for his troubleshooting advice and ^1Shep^8ardov for his delicious 4K textures which have been directly ported from WH2.
56 Comments
GunKing  [author] Mar 8 @ 5:51pm 
@Incata
Most likely. I didn't handle any of the data table sections on this mod. Xoudad would know best. I do think Malevolent tree spirits have slightly different stats than vanilla tree spirits so that's likely part of it.
Incata Mar 8 @ 5:40pm 
In the land_units_tables table, there are some strange values: their melee attack has been reduced by 3 points, can brace is disabled, and in art_unit_category, they have different values from the original and from each other. Is this intentional?

An amazing mod, like all your mods!
GunKing  [author] Dec 13, 2024 @ 1:47pm 
@giawar30
very welcome!
giawar30 Dec 13, 2024 @ 1:30pm 
thanks alot for the update lovely work this mod
*OMEN Nov 1, 2024 @ 8:17pm 
@GunKing
Thank you for great works.
I deleted the mod with the fix
GunKing  [author] Nov 1, 2024 @ 7:40pm 
Updated for 5.3

Incorporated bug fix for Treeman Lords that fixed their glitched staffs, courtesy of *OMEN

@*OMEN
You are the man. Thank you so much. I've finally implemented your graphical fix.
GunKing  [author] Oct 11, 2024 @ 10:51pm 
@Vlad Draculea
No.
Vlad Draculea Oct 11, 2024 @ 10:45pm 
does this also add changes to the ror dryads: wraiths of the frozen heart
*OMEN Sep 20, 2024 @ 8:40pm 
@GunKing
To do something for your mods, it's an honor for me
GunKing  [author] Sep 20, 2024 @ 7:36pm 
Thank you very much, you saved me a bunch of time. I'll integrate it into this mod when I have proper access to my laptop again.