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As said before the on the prowl/decapitate combo just has way too many really strong damage modifiers and that kind of overshadows a lot of her other skills. It should probably just be 1 damage modifier on each skill (though I do think one being for mark and one being for bleed would make it so you need to put a little bit more effort in to use them). Obviously base DD1 Grave robber has the same problem with lunge/shadow fade, but beastkin already does a bit to overcome that with her two wild card skills and I think she could overcome that even more just by lowering her base damage and then making knifehand/kunai throw do that base damage.