The Outlast Trials

The Outlast Trials

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The Outlast Trials 100% Achievement Guide
Av Raptvre
This is a full achievement guide for this game, including all achievements descriptions, screenshots, loadouts, maps and anything else I can think of that would be helpful. This game just came out of EA, so this guide is a work in progress; I will be updating it consistently!
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Intro
The achievements in this game are based on the badges, which are earned by in-game tasks, using equipment, dealing with enemies, and using equipment. Most can be earned through normal gameplay, but a few require a little bit more effort.

If you earned badges during the EA, you will receive achievements right away once you interact with the terminal.
General Tips
  • You can raise your evalutaion grade by several letters if you use lots of items in a trial. Use batteries and adrenalines on sight, don't wait until you have taken more damage to use larger medicines, and make sure to use all throwables before leaving the trial.
  • Don't rush. Especially if you are a newer player, and unfamiliar with you the enemy AI works, or what kind of traps you might face in the trials. Running away from something without being aware of your surroundings will likely land you in another kind of trouble.
Badges - RIG
Mechanophiliac
Acquire the "Mechanophiliac" badge.
This badge is for using your rig 100 times.
There are 6 rig types. I recommend not worrying about the meta, and just picking what works with your playstyle. After enough trials, you'll get this without trying, but if you're trying to farm to get it faster, the X-RAY rig is probably the fastest way to go.

STUN
BLIND
HEAL
X-RAY
BARRICADE
JAMMER
Badges - COLLECTION
Big Saver
Acquire the "Big Saver" badge.
You get this badge for collecting 15 evidence documents. The evidence spawn all around the map randomly. If you play enough, you might start to recognize some spawn locations, but mostly you'll find them just paying attention to your surroundings. The X-RAY rig does reveal their locations, so if you're having trouble you can try using that.

Evidence Document Example Location 1
Evidence Document Example Location 2
Badges - COOP
Crowd Control
Acquire the "Crowd Control" badge.
You get this badge helping teammates by kicking 50 enemies. There are multiple times when you have an opportunity to do this. When someone runs past an enemy in a hiding spot, when they are down an being executed, and when a larger enemy is in an attack animation, like Mother Gooseberry with her drill. If you play with randoms and lower level people, you'll probably have more opportunities to do this, but if you have an efficient and knowledgeable team you can just farm it intentionally.

Sawbones
Acquire the "Sawbones" badge.
You get this badge reviving or helping up a friend 50 times. When a teammate loses all their health they go down. Hold E to help them up. Using a syringe to revive them also counts toward progress. Just like the last one, it'll go faster with less experienced teammates, but can be farmed too. The prescription, Medic, can help you revive faster.

Syringe Spawn Point

Together We Are Strong
Acquire the "Together We Are Strong" badge.
This badge is for performing 50 coop moves. Coop moves are like breaking down the heavily boarded door (2-person), and climbing up tall ledges. Just always go for these when you start a trial with others, and you'll get it eventually.
It is actually possible to do this solo using the the amp Smash.
-Thanks to @Munn for this tip!


Coop Door
Coop Ledge
Badges - TRIALS
Can't Touch This
Acquire the "Can't Touch This" badge.
You get this badge taking no damage during a Trial 10 times. There are two ways to go about this.
  1. Play in a full team. Let your teammates go for revives, and complete major objectives. Play super cautiously, and it's not too hard to avoid damage. I recommend doing this with friends over random teammates, as they may not appreciate you not contributing.
  2. Play solo. This is the harder way to go about this badge, because it requires more skill, and map/enemy knowledge. You will also want to use a fully upgraded rig, probably STUN or BLIND , and have a full loadout, and as many prescriptions as possible. Take the maps as slow as you need to do do your objectives safely. I recommend the missions 'Sabotage the Lockdown' , 'Open the Gates', 'Cleanse the Orphan', and 'Feed the Orphans'. If you do them enough, you can learn where the objectives are and complete them pretty efficiently, even solo while playing carefully.

Glutton for Therapy
Acquire the "Glutton for Therapy" badge.
This badge is for completing 25 Trials. Just play enough and you'll get this easily. You can always repeat one of the shorter missions like 'Sabotage The Lockdown', and 'Cleanse the Orphans' if you want to farm it quicker.
Badges - DEBUFF/DAMAGE
Get Down
Acquire the "Get Down" badge.
This badge is for getting knocked down 50 times. This is another one you'll naturally get over time. If you're really good at the game, and don't find yourself being downed enough, just farm for it with a friend with the HEAL rig and a low level ex-pop. Let them down you, and have your friend hide somewhere safe. Once the ex-pop wanders away, they can pick you up. You can do this as many times as you need to. The HEAL rig isn't strictly necessary, but it allows you to finish the farm both fully healed, in case you haven't found any medicine.

Hemophiliac
Acquire the "Hemophiliac" badge.
You get this badge losing 10,000 health points. You'll get this over time with anough play, but you can farm it by getting tons of medicine and just allowing yourself to be hit, then healing. Rinse and repeat. Include the HEAL rig for more healing opportunities.

Vision Quest
Acquire the "Vision Quest" badge.
This badge is for spending 600 seconds in full psychosis. Lots of things give you psychosis: door traps, traps in medicine cabinets and technical boxes, mine traps, and the Pusher. The tough thing about this achievement is most people will seek an antidote as soon as they are in full psychosis, so your progress towards this will be slow. If you're doing easier trials, you can always try to outlast your psychosis instead of using an antidote. Just watch out for the Hat Man.

Door Spike
Trapped Technical Box/ First Aid
Mine
Pusher
Badges - MAP
Anger Issues
Acquire the "Anger Issues" badge.
You get this badge breaking down 50 locked doors. Locked door occur on every map. I recommend getting the prescription Doors Basher to break door in only 2 hits, since you'll be using it frequently.

Chicken in a Pot
Acquire the "Chicken in a Pot" badge.
This badge is for using 100 hiding spots. Every map has hiding spots, unique to its terrain. Some include barrels, under desks, lockers etc. There is a perfect amp if you are actively going for this badge called Hide and Heal which instantly gives you a bracket of health when you enter a hiding spot. If you use the HEAL rig, or find yourself not taking a lot of damage, you could use the amp Hide and Breathe which gives immediate stamina recovery in a hiding spot.

Sleight of Hand
Acquire the "Sleight of Hand" badge.
This badge is for unlocking 100 containers. To unlock containers you need a lock-pick. They are consumed on use, but are found somewhat what commonly throughout the trial. If you are lucky enough to get a Confidential Room (door unlocked by two buttons pressed concurrently), you can get the master key, which is a lock-pick that doesn't get consumed, and doesn't do the skill check mini-game. If you get this item, make sure to unlock every container in sight. I did some testing, and can confirm that the amp, Lock Breaker, which lets you unlock with a thrown brick, does not work for this badge. Alternatively, I'd recommend using the amp, Key Master, which gives you first try successes with lockpicks and makes them last for 2 uses instead of 1.

Trigger Happy
Acquire the "Trigger Happy" badge.
You get this badge by disarming 50 door traps. You can only disarm a door from one side, if you're at the wrong side you can slowly open it to slip through to the right side by holding M1, and disarm it from there. You'll know you're on the right side, because there will be a battery you can interact with to disarm it.

Right Side of Door to Disarm
Wrong Side of Door to Disarm
Badges - ITEMS
Bamboozler
Acquire the "Bamboozler" badge.
This badge is for distracting 50 enemies with throwables. Throwables include bottles and bricks. For this badge, you just need to use these items as a distraction, not hit them directly. Bottles are better for this because they are less effective with direct hits, but noisier.

Bottles
Bricks

Bullseye
Acquire the "Bullseye" badge.
You get this badge for headshotting 50 enemies. This is easiest done an stationary, unaware ex-pops. That's technically a waste of items unless you need to safely pass them, but I find plenty of throwables in normal trials. If you feel like you could use more, use the amp Recycle to turn used health bottles into a throwable item.

Major League Player
Acquire the "Major League Player" badge.
You get this badge for hitting 100 enemies with throwables. Again, bottles and bricks are the main items for this achievement. Throwables are consumed when you hit an enemy, so you'll need to be keeping an eye out for more. I recommend the amp Strong Arm to make all throwables have a stroger effect when you hit an enemy.

Breathe In
Acquire the "Breathe In" badge.
This badge is for using 100 antidotes. Antidotes can be found around the map on surfaces, often in the hands of dead reagents, and in first aid boxes. If you go into full psychosis, a nearby location will be shown to you.

Antidote



Hypochondriac
Acquire the "Hypochondriac" badge.
This badge is for consuming 200 medicines. I suggest you don't use the HEAL rig until you have this badge, if you want to get it done in a timely manner. You'll end up relying on using your rig instead of the item. These are often found in first aid boxes on walls and surfaces (Small, Large), on various surfaces throughout the map (Small), in the hands of dead reagents (Small), and in the Confidential Room (Large).

Medicine in a First Aid Box

Power Surge
Acquire the "Power Surge" badge.
This badge is for using 100 batteries. Batteries (Small, Large) recharge your night vision goggles, and can be found in technical boxes (Small, Large, in the rigs of dead reagents (Small only), and in the Confidential Room (Large).

Small and Large Battery in a Technical Box

Speed Freak
Acquire the "Spreed Freak" badge.
This badge is for using 50 adrenalines. This gives you a speed boost and unlimited stamina for running, jumping, and bashing for a short time. It can be found in first aid boxes, surfaces, and in the hands of dead reagents. I found myself getting this badge later because I would pick up an adrenaline, and then try to save it for the right time and never use it. If you're like me, I suggest just using them immediately when you find them.

Adrenaline

Toastmaster
Acquire the "Toastmaster" badge.
You get this badge using 50 rig rechargers. Rig rechargers immediately make your rig usable again, and are one of the rarer items. They can be found in technical boxes and in the Confidential Room. Just like the adrenaline badge, I found myself trying to save these for the perfect moment or the end of the trial, and I ended up having really slow progress towards this badge. I recommend using this immediately if your rig is on cooldown. If you are a BLIND rig user, find a central location to place your rig, then use the rig recharger.

Rig Recharger

Hoarder
Acquire the "Hoarder" badge.
This badge is for collecting 1,000 items. You could easily do this achievement with no effort. If tend to not use items too much, you can still pick them up and give them to teammates. I personally over-use the throwables when I find a lot of them.
Badges - TIME SPENT
Hunchback
Acquire the "Hunchback" badge.
You get this badge spending 3,600 seconds crouched. This will come with time, but if you want a build that encourages this behavior, use the amp Night Crawler. It makes your crouch walk faster, and improves your night vision goggles battery while crouched.

Marathoner
Acquire the "Marathoner" badge.
This badge is for spending 3,600 seconds running. Again, this will come with time. There is an amp Noise Reduction that makes you a quieter runner, and prescriptions Speed Boost and Endurance, that increase your run speed, and make it less demanding stamina-wise, respectively.

Slip and Slider
Acquire the "Slip and Slider" badge.
You get this badge spending 120 seconds sliding. You need the prescription (Tier 1) Slide. I highly recommend getting this as soon as possible, as you can skirt noise traps mid chase, without slowing down. A single slide doesn't last very long, so get into the habit of sliding as you run, even without being in chase.

Tapetum Lucidum
Acquire the "Tapetum Lucidum" badge.
This badge is for spending 3,600 seconds in night vision. This is another one that took me longer than the others. the amp Night Crawler can help with your battery consumption while crouched. If you don't find yourself crouching much, you can use the amp Battery Charger for a gradually recharging battery when not in use. The prescription Battery Extension also extends battery life.
Final Word
Thanks for checking out my 100% guide! The game just fully released after some time in EA, so this guide will be updated regularly as more info is available. If this guide was helpful, feel free to leave a like or an award!
23 kommentarer
Maximus 22. feb. kl. 12.44 
Thanks, it was really helpful guide. Boosting you:steamthumbsup:
Korrine49 26. jan. kl. 16.40 
I don't know if this has been posted in the comments here or not, but in case anyone is curious or it hasn't been posted here before: bandages do count towards the "Hypochondriac" badge.
Raptvre  [skaper] 5. jan. kl. 9.35 
@Korrine49 @Munn Ah that's too bad, I'll update the description. Thanks for the info!
Munn 5. jan. kl. 5.23 
Yeah, Smash doesn't progress it anymore. It was likely a bug in the first place. The game just saw you destroy a co-op door and didn't bother to check if you actually had a buddy helping you or not.
Korrine49 4. jan. kl. 12.19 
Hey I just tested something and I don't think the SMASH amp counts towards "Together we are strong." I don't know if it's bugged at the moment (I could've sworn it worked before) but breaking down co-op doors using SMASH doesn't count as progress. I think in the winter update they changed something to make it not count as progress towards Together we are strong (or like I said, it's bugged)
Korrine49 14. des. 2024 kl. 17.49 
@Jules Sorry for the late response but I just tested this. Unfortunately, any self revive (Revive pills in solo, the Self Revive amp, or Jammer rig's Pacemaker upgrade) do not count towards the Sawbones badge.
Jules 17. okt. 2024 kl. 11.42 
Can you get the Sawbones badge solo if you take the revival pill and then die?
Raptvre  [skaper] 29. sep. 2024 kl. 3.38 
@Munn Thanks for the tip! I added it in the description, but I decided to leave it in the coop section still.
Munn 28. sep. 2024 kl. 2.31 
You can actually complete the "Together we are strong" co-op badge solo, by equipping the SMASH amp and breaking down double boarded doors by yourself
eyeland gal 12. aug. 2024 kl. 4.16 
Good Job on the guide! As someone who's played since beta for me the hardest was getting Sleight of Hand but these go by faster if you play and level up with friends for the most part we're all 65-70 range in level and most of us have 100% if not someone is missing one or two another thing I recommend if you can't get a squad or fellow friend in on the action be it time or other limitations is to farm a map you're familiar with on introductory or even standard once you're more familiar with enemy patterns and where to go and what to do its easy to rack these up without even trying. Also for Sleight of Hand I found it to go by faster having the master key you get in the secrets room but for sure agree also having key master was something I didn't even think of till reading this :cool_eol: