Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Troy Total War - Czech version
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Tags: mod, Campaign
File Size
Posted
Updated
4.095 GB
Jul 9, 2023 @ 4:56am
Jul 10, 2023 @ 3:49am
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Troy Total War - Czech version

Description
Welcome to Troy!

This game mode was created for my own purposes only. After a few weeks of fun, I decided to share this mod with you as well.

Important information:
This mod contains several other mods that are updated and optimized as one big mod. I will list the published mods as accurately as possible. The other improvements and mods are my own improvements that I wanted to implement in the game. You may not be happy with certain gameplay mechanics, but please note that this mod was private and I'm offering you to try out the campaign for the mythical Troy.

I wish you a lot of fun.



This game mode includes:
- Better agent action icons
- Better informative icons
- Better list view icons
- Brighter Active Unit Color
- NordoPic: 3D Unit Cards
- Better Building, Skill and Trait Icons - Emperor Edition
- Alternative Shieldwall Spear Visual
- Ado's Trojan units
- Added Aeterna Troy Music Pack


GRAPHICAL:
- Catvrix: Next Generation Effects
- Epona: Next Generation Nature
- Vianna: Next Generation Water
- Tovtatis: Next Generation Campaign Maps
- Campaign Interface Performance Patch


Custom game mode customization:
- Troy has improved faction bonuses of the original Pergamon faction
- Improved economic system
- Reduces the technology time to half for all factions (AI included)
- Greater importance of trade between factions (more money).
- Blank Borders in land + More Trade Ships & Carts
- Increased number of ground armies in the campaign (also for AI), for naval battles this effect does not apply
- Modified campaign champion limit
- Modified agent dignitary limit in campaign
- New modified spy limit
- Agent dignitary has improved ability to gain income from the province where he operates.
- Improved "amry forced march". Allowed ambushes by foreign armies, cannot attack in this rank, allowed recruiting armies
- No Expansionism Emperor Edition - removes all diplomacy penalties
- Better camera
- Performance Maker for Massive Battles
- Increased AI aggression
- Modified attack (AI) on a settlement even if the settlement has an army
- Allowed to recruit multiple units in a single turn (AI is allowed a better recruiting system)
- Units Hector and Paris
- Reduced armor and shield protection
15 Comments
sBs ®™ Martin  [author] Aug 10, 2023 @ 10:37am 
Czech version: 100% (one more update planned)

English version: 100%
https://steamcommunity.com/sharedfiles/filedetails/?id=3016069012

Polish version - 0%
sBs ®™ Martin  [author] Jul 27, 2023 @ 10:43pm 
karol.wojciech - Hi, if I understood your question correctly, are you asking if there will be a Polish version? I am able to create a Polish version, but the translation may not be 100% correct. Probably the version will contain small mistakes in grammar because I do not know the Polish language. You can notify me of mistakes in the translation.
sBs ®™ Martin  [author] Jul 27, 2023 @ 9:55pm 
Hello, sorry for the delay. I was in Egypt and in Croatia. The English version will be ready within 7 days. I am updating the Unit card and looking for a better balance in the fights. If you have any ideas that you would like to incorporate, I will be happy if you write these ideas to me and I will try to incorporate them into the mod before the release of the English version.
Tye Butcher40 Jul 24, 2023 @ 5:54am 
Any update for the English version? Excited to try this out!
summerlands Jul 16, 2023 @ 3:52am 
Ebglish version?
karol.wojciech Jul 15, 2023 @ 12:22pm 
PL
?
ChubbyChicken Jul 14, 2023 @ 6:23pm 
when will english version be out
zealuk Jul 11, 2023 @ 5:21pm 
love this mod!
sBs ®™ Martin  [author] Jul 11, 2023 @ 5:41am 
Thank you for your words. I plan to improve my campaign. I'm aiming to create a more realistic battle between armies. My goal is to establish a realistic environment for soldiers, meaning a well-trained soldier who can sustain combat for an extended period. This allows the commander to execute tactical maneuvers. I want to create more resilient units that are better trained, and I also aim to manipulate the morale of these units.
вал Jul 11, 2023 @ 5:16am 
Martin, thank you for Troy!