RimWorld

RimWorld

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Research Data
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.026 MB
Jul 8, 2023 @ 10:07am
Apr 13 @ 10:22am
18 Change Notes ( view )

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Research Data

Description
Way another research mod?
There are other good research mods out there, but some become very heavy on the FPS in late-game. I wanted to make a lightweight mod that mainly uses Rimworlds own mechanics and still makes the research a bit more interesting other than just standing still behind the research bench 24/7.

The Mod
The mod makes use of Rimworlds own mechanics, making simple research require Research Papers, high-tech research requires Research Data, etc.

You start out by collecting samples from whatever resources you have laying around, at the new Research Sample Bench. Creating Samples that are used to examine, write Research Papers, and Assemble Data for research.

Needing research papers and data to do your research will make pawns need to do other things than just standing still at the research bench, as they need to collect and write.
And as Collecting Samples require two different skills, you need to have either one good pawn with general knowledge in multiple skills or have multiple pawns work together on collecting samples within each of their skilled areas.

Making research a job where you now need resources and multiple skills or pawns to work effectively and keep an eye on your use of papers and data.

Collecting resources, making samples, papers and data, etc take time and make researching take longer. But it is possible to get multiple research bonuses from the new Sample Bench that link to research benches, Schematics that work as drugs, and a hard-to-get Archotech Analyzer. Making actually research speed faster than normal.

Overview


Balance thoughts
I have only tested the mod myself, so like to hear your thoughts on the balance. I tried to hit a vanilla-like balance requiring a bit more skills in use.

Compatibility
Research Reinvented: Fully compatible.
Huge thanks to PeteTimesSix for that.

Should be compatible with most other mods.

Research mods: Added Paper/Data use
Gloomy Furniture: Research Bench.
Rim-Effect: Core: Research Bench.
Research Spot (Continued): Research Spot.
More Linkables: Advanced Multi-Analyzer
Primitive Workbenches: Research Bench and Spot.

Let me know if I need to add other mods to the list.

Language Support
English: Native.
ChineseSimplified (简体中文) by: chitoseender.
Traditional Chinese by: Jingo柏利斯.
Russian by: Osetrokarasek.

Known issues
None, but let me know.

Updates
13-03-2024
Updated to game version 1.5

16-09-2023
A small balance update if using the More Linkables mod, Advanced Multi-Analyzer last 6 days now from 3 before.

21-07-2023
Added Russian languages support made by Osetrokarasek.

16-07-2023
Huge update to the Research Reinvented mod, making these mods compatible.
Some small updates to this mod, to make RR compatible.

GitHub Download
Research Data [github.com]

My other mods
See all my mods here

Popular Discussions View All (3)
5
Jul 23, 2023 @ 10:58pm
Mod Missing Harmony Dependency
Gnefitisis一三
1
Jan 19 @ 9:05am
How "expensive" is this mod?
Arpente Reves
0
Oct 14, 2023 @ 8:10am
Excuse me, what?
JasonVisored
293 Comments
Pandize May 20 @ 4:09pm 
Was this built with Multiplayer Compatibility in mind?
kongkim  [author] May 20 @ 3:26pm 
@Kyrox its crafting.
Kyrox May 20 @ 3:08pm 
What is the job type to craft the research papers. I don't see it in crafting
kongkim  [author] May 13 @ 5:00am 
@toaster bath I like the ide, but it would require some C# code and i cannot do that sadly.
But if there are one that like to help with that and also add options to the mod it would be sweet :)
toaster bath May 13 @ 4:09am 
Can you add the ability to interrogate prisoners for research papers/data, like Research Reinvented? I prefer this mod because it is simpler and doesn't kill TPS, but I really like the option to progress research by interrogating prisoners. It gives another use for prisoners besides just committing war crimes, recruiting, enslaving, or releasing them. I would love this option for my moral colonies.
kongkim  [author] May 12 @ 3:32am 
@星流之海 Yes i use both.
Mr McNificent May 12 @ 3:08am 
love that just farming up a crapload of cloth will get you through until industrial techs. :D
星流之海 May 10 @ 6:46pm 
星流之海 May 10 @ 6:45pm 
Compatibility with VFE-Trbal ?
kongkim  [author] May 3 @ 5:55am 
@ReaperXGen Thx :)
That request have been said before or add it to INT, think its ok as crafting and don't like the ide adding a new job type to just do samples.
If you don't want some pawns to do it set the best want to be the only one allowed :)