Total War: WARHAMMER III

Total War: WARHAMMER III

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The Ten Kingdoms
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2.856 MB
Jun 30, 2023 @ 11:20am
May 24 @ 5:17am
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The Ten Kingdoms

Description
Introducing the Ten Kingdoms mod for the High Elves! Adds 22 new unique units to the roster for use in campaign or multiplayer, inspired by a mix of warhammer novels and fantasy supplement books. There are 11 units and 11 regiments of renown, each based on one of the 10 kingdoms of Ulthuan. Most of the units are only recruitable from their home kingdoms. If you enjoy please rate and reward!

UNIT FORMATIONS Also Included is the return of unit formations , including diamond, flying wedge, stand and fight and the phalanx!

Eagle: Unit forms into a V shape, giving them improved maneuverability and increased mass

Arrowhead: Forms into the shape of an Arrowhead, greatly improved maneuverability and charge bonus.

Stand and Fight : Forms a hollow square formation, gives the Wardens improved defensive qualities and magical prowess. Useful for holding a position or protecting a lord from infantry and boosting nearby mages casting ability.

Phalanx : The classic. Unit tightens its formation, presenting an impenetrable wall of spears. This allows the unit to attack with multiple ranks (3 to be precise) making the unit a veritable killing machine, but heavily reduces the units mobility and ability to turn. Perfect for choke points or holding a line.

UNITS
(if there are any unit card artists out there who would like to do some proper cards please feel free :P)
Thank you to Flor, for the lovely unit cards for the Dragon Gate Guard, Annuli Eagle Riders and Cothiquan Knights
Each unit benefits from the lords red skill line and tech tree and are recruitable from their respective home kingdoms in the landmark buildings.

Shadow warriors (barbed arrows): Shadow warriors who use light, long range arrows with a debuff contact effect (inspiration from Sons of Ellyrion novel). They have high damage but very low armour piercing.

Knights of Anlec: Fast armour piercing shock cav. Not as tanky as Dragon princes but more deadly. Inspired by the Sundering novels, in which the Knights of Anlec pre-sundering times helped Malekith conquer the old world.
Can also assume the "Arrowhead formation". Recruitable from Tor Anlec or the Aesanar camp when playing as Alith Anar

Chracian Hunters: Bow and long-spear infantry, specialist antilarge unit with the toggle ability that lets them stalk and fire while moving at the cost of movement speed. Recruitable from Tor Achare

Caledorian Sentinels: Sturdy mid/elite sword and shield infantry with heavy dragon armour. Recruitable from Vauls Anvil

Ellyrian Lancers: More elite Ellyrian Reavers with long lances and a devastating charge, as well as the "Eagle formation"

Lothern Sea Rangers: A melee oriented shadow warrior type unit with a strong precursor bow attack. Inspired by the 'Storm of Chaos' High elf sea patrol units. Recruitable from Lothern or the Glittering tower in the vortex campaign

Cothiquan Knights: Armoured skirmish cavalry with good melee stats. Regarded as pirates by some for the wild behaviour and predilection for raiding. Inspired by the high elf heraldry book. Recruitable from Cothique.

Maidens of Isha: Light cavalry with lore of life bound spells and the "blinded" contact effect. the High elf equivalent of doomfire warlocks or sisters of thorn. Recruitable from the Gaean Vale or the Handmaidens gallery when playing as Avelorn.

Sapherian Pegasus Riders: Swordmasters with lore of heavens bound spells who ride pegasi. Very fast and useful for harassing enemy backlines. High damage, good in aerial combat but squishy. Recruitable from the White Tower of Hoeth. Has the "Eagle formation'

Annuli Eagle Riders: A unit of 3 Great eagles ridden by mightiest princes of Ulthuan. They have the ability to ambush their prey from the skies as well as spot enemy stalked units from a long distance. Very elite anti-large air-superiority unit and great for scouting. Recruitable only from the Fortress gates of Ulthuan.

Keepers of the Stones: ROR Silverin guard with long-spears, armour piercing and unbreakable. They swap martial prowess for Grim Discipline and have the Phalanx formation and formation attack.

Lions of Kurnous: ROR Chracian Hunters, who forgo the use of bow and spear like the traditional hunters of Chrace, instead using a mighty glaive, and relying on the blessing of kurnous for their ranged damage. Mapwide Horn ability that imbues allies with the strength of the white lion.

Harbingers of Kurnous: ROR Ellyrian Lancers with perfect vigour, Eagle formation and a mapwide Horn ability (with blowing animation) that improves speed and vigour

Dragon Gate Guard: ROR caledorian sentinels who use Spears instead of sword. Also has an armour piercing ranged attack. Inspiration from HE uniforms and heraldry book.

The Shadow Knights: ROR Knights of Anlec with magic anti-infantry attacks, fear, the "Arrowhead formation" and Loecs shroud ability.

The Maiden Guard: Inspired by earlier TT editions. Extremely elite low model count archer unit with 2 fire modes (regular arrows and penetrating multishot arrows that can attack buildings) and a bombardment ability. Also very good in melee with AP antilarge spears.

Wardens of the White tower: Swordmasters ROR with high and life bound spells. Can also cast "Flames of Hoeth" magic spell, an expensive short range blast of fire that destroys anything in its path. In addition they can use the "stand and fight" formation, that increases their magical ability and their defences.

Avengers of Tor Anroc: ROR Tiranoc chariots with armour piercing, armour sundering melee, AP antilarge missiles, but half the ammo of tiranoc chariots, as only one of the charioteers carries a bow; the other wields a halberd. More heavily armoured and melee focussed than regular tiranocs.

The Watcher of the Vale: ROR treeman with bound dwellers below, entangle, and aoe buff/debuff passives. Also has massive weapon strength and higher HP, along with being physically much larger than a normal treeman. More in line with other "super monsters" like the dread saurian.

Sentinels of the glittering tower: ROR bolt thrower with longer range, flaming magical bolts, and a full seaguard crew, making them much more difficult to kill in melee.


Chinese Translation submod
https://steamcommunity.com/sharedfiles/filedetails/?id=2997374700

If you feel like donating a couple bucks to help out :)
[paypal.me]
85 Comments
Pig Jun 4 @ 5:26pm 
It works fine in IEE, i just tested it.
Kentathor Jun 3 @ 11:18pm 
It doesn't work with IEE? That's a bummer. Great job with the mod!
doesnt work with Immortal Empires Expanded,can u make it work plz
Greyjoy's Anatomy May 4 @ 3:04pm 
Love the unit cards! Great work
[-ODM-] Loupi  [author] May 4 @ 12:07pm 
mod has been updated. There are 3 new beautiful unit cards by flor
[-ODM-] Loupi  [author] Mar 29 @ 10:24am 
haha yes me too
Uktul Mar 29 @ 9:18am 
still waiting for your Awsome wood elf mod from wh2 lol :(
PwimeDiwective Mar 3 @ 5:20pm 
Imrik does not gain access to caledorian sentinels at vauls anvil. tyrion does. only using this mod.
Lycia Pintella Feb 19 @ 9:15pm 
Looks like the Knights of Anlec RoR is missing from the unit group hef_spearmen_archers_silverhelms. It just means Tyrion doesn't get his upkeep bonus, and I suspect it could apply to a tech but I haven't checked.
[-ODM-] Loupi  [author] Jan 23 @ 8:10am 
There will be an update coming soon!