Dwarf Fortress

Dwarf Fortress

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Beastmen of Farum Azula
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4.829 MB
Jun 26, 2023 @ 9:33am
Jun 26, 2023 @ 8:22pm
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Beastmen of Farum Azula

Description
Adds the Beastmen of Farum Azula from Elden Ring as a new playable and npc race.

Beastmen are carnivorous bipedal canine like creatures, said to have been freed from a doomed city in the sky. They are able to craft knives, scimitars, and great swords. Beastmen have high strength and agility but lack in creativity and intelligence.

PRAISE THE SUN! / tree?
12 Comments
Borko Jun 8, 2024 @ 11:47am 
These guys are tough and not too fun to play. EVERY race is hostile to them, you will be under siege very early on. Only race that trades with them is other Beastmen, which limits your options. I hadn't even been able to set up a forge and get them armor and weapons before SIX dwarves attacked.
Beastmen apparently are incredibly fragile, because it only took ONE hit from any dwarf to immediately kill any of them. Like seriously one single dwarf killed 8 of my guys and all he had was a silver dagger. One single shank immediately killed them, not downed, immediately killed. I just got spammed with "x has been found dead" over and over. I had to load the save 9 times before I finally just decided to bring all my civs inside and wall them in.
They all died of dehydration.

Their fragility and hostility from every race makes them a challenge civ.
Lupus Sep 4, 2023 @ 8:34am 
got a Pup with -1 do´s not got a sprite.
Lupus Sep 3, 2023 @ 7:59am 
do they Only Meat? Do they have Carvans?
Elkstone Aug 20, 2023 @ 6:53am 
Elden Cringe
Pålern Aug 2, 2023 @ 8:13am 
love their graphics man, great work!
Rattata  [author] Jul 7, 2023 @ 1:41am 
@MangoCobra To my knowledge *the baby snatch tag makes civs able to be hostile towards non baby snatchers, like dwarves, elves, and humans. Making a non playable version wont do anything other than make them not selectable during embark on a new game, what you could try doing is going into your dwarf fortress steam folder/data/installed mods/ beastmen of farum azula/objects folder and open the creature txt file and replace [INTELLIGENT] with [CAN_LEARN], which would remove their ability to speak, allegedly making them always hostile towards other factions from what I've been reading on forums.
MangoCobra Jul 6, 2023 @ 10:01pm 
Awesome.

Can you make a non-playable version? I'm getting beastmen spam and I just want them to be an enemy.

Not sure why they babysnatch, won't that make it so that they eventually will be nothing but grown snatched children?
Rattata  [author] Jul 5, 2023 @ 6:47am 
@MangoCobra Here are their ethics, if that's what you meant, they also snatch babies:

[ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:KILL_NEUTRAL:JUSTIFIED_IF_NO_REPERCUSSIONS]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:APPALLING]
[ETHIC:TORTURE_ANIMALS:SHUN]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:APPALLING]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
MangoCobra Jul 2, 2023 @ 7:50pm 
What are their ethics?
Moisesjns Jun 28, 2023 @ 1:08pm 
Love this. Really cool and fit the game real well.