Total War: WARHAMMER III

Total War: WARHAMMER III

114 ratings
[SFO]Roar of the Jade Sea Compatibility Patch
2
   
Award
Favorite
Favorited
Unfavorite
graphical
Tags: mod
File Size
Posted
Updated
668.624 KB
Jun 24, 2023 @ 6:34pm
Apr 28 @ 9:57pm
22 Change Notes ( view )

Subscribe to download
[SFO]Roar of the Jade Sea Compatibility Patch

Description
This is the SFO compatibility mod for the awesome Roar of the Jade Sea.

I took the liberty to balance all units stat, ability, etc. to SFO standard, including campaign unit capacity and TTC related mechanic.

The detail unit change and balance reasoning can be found here in discussion.

I have done quite a few test in custom battle, but there are always more things to consider on campaign map. So feel free to leave a comment if you think certain units or LL skills need to be addressed.

Credit:
Original Mod, by Poljanan
SFO by SFO team
Thank you El Papa for helping out with TTC script

Plug:
If you would like a overhauled skill tree for generic Cathay lord/heroes, check out my mod here.
Popular Discussions View All (1)
0
Jun 24, 2023 @ 7:19pm
PINNED: Detailed changes and balancing
Dilidala
74 Comments
Dilidala  [author] Apr 28 @ 11:09pm 
Note:

Something in the base mod might be breaking the unit cap system in SFO. I am trying to figure out why, but this might gonna take a bit of time to update. Meanwhile if you r using this mod, know that your capacity may be 100 over its actual value.
falx Apr 27 @ 4:52am 
Thank you so much for the update :lunar2020halodragon:👍❤️‍🔥
Throgg Apr 26 @ 11:48am 
lookin' forward to the update

:)
Dilidala  [author] Apr 14 @ 8:55am 
I should be able to update sometimes this weekend or next week.
Thamas Rugin Apr 13 @ 9:36pm 
We would love an update for this, please!
i am pro at total war Feb 28 @ 1:05pm 
using this mod due to being outdated appears to break caps
AraNg Feb 7 @ 11:03am 
still work for 6.0
Broly The Legendary Super Saiyan Jul 18, 2024 @ 2:47am 
yea i just checked and its in the base mod as well so my bad for bothering you ;p
Dilidala  [author] Jul 18, 2024 @ 2:24am 
@Broly The Legendary Super Saiyan

So I take a look on the garrison problem. It seems like the pirate faction (dead flag fleet) spawn into the game and "take over" its starting regions from their original owner. This means the game count it as if it just acquire the regions when the game start, therefore its garrison will be empty and will start replenishing when it is their turn.

I am not sure how to fix it and it is possible that this problem occur in the base mod as well.
Dilidala  [author] Jul 18, 2024 @ 1:06am 
@AraNg

At the current moment no. I am going to start my master program this august, so I doubt I will have the time to play test, create and maintain more mod from Polijanan, since they tend to be quite massive.

@Broly The Legendary Super Saiyan

I will take a look later, can you confirm if this only happen when you play Nakai or if you are using that submod which effect the pirates faction?