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Something in the base mod might be breaking the unit cap system in SFO. I am trying to figure out why, but this might gonna take a bit of time to update. Meanwhile if you r using this mod, know that your capacity may be 100 over its actual value.
:)
So I take a look on the garrison problem. It seems like the pirate faction (dead flag fleet) spawn into the game and "take over" its starting regions from their original owner. This means the game count it as if it just acquire the regions when the game start, therefore its garrison will be empty and will start replenishing when it is their turn.
I am not sure how to fix it and it is possible that this problem occur in the base mod as well.
At the current moment no. I am going to start my master program this august, so I doubt I will have the time to play test, create and maintain more mod from Polijanan, since they tend to be quite massive.
@Broly The Legendary Super Saiyan
I will take a look later, can you confirm if this only happen when you play Nakai or if you are using that submod which effect the pirates faction?