Tabletop Simulator

Tabletop Simulator

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Type: Game
Complexity: Medium Complexity
Number of Players: 4
Play Time: 60 minutes
File Size
214.418 KB
Jun 20, 2023 @ 10:03pm
Oct 25, 2023 @ 7:50pm
8 Change Notes ( view )

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As of July 31st, 2023, we have updated the game to include the newest set of rules.
If you have played the game before, please read through the new rulebook.
• The Enforcer fuels have been changed. The Enforcer now takes actions that will be listed on the Enforcement cards. Please note the difference between multiplayer and solo rules for the Enforcement cards.
• We have included a move counter on the character cards to help keep track of moves, especially during later in the game when each move becomes that much more critical.
• There have also been some aesthetic changes as we change English words into symbols to prepare for foreign language translations of the rulebook.

Play the solo variant mod here:

Timelancers is a time travel themed set collection board game that utilizes worker movement, tableau building, and a modular game board. Players gather resources and travel back through time collecting real historical events to earn victory points.

Read / download the rulebook:

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Thank you for taking the time to check out our game! - Party Tails Team


Each player is a Timelancer and their goal is to gain the most merits to move up the ranks of the Timelancer hierarchy. Timelancers gain merits by capturing events and adding them to their time machines, completing faction goals, completing side jobs, upgrading their time machines, and by collecting time locks, money and resources.

The game is played over a series of rounds, with each player taking one turn each round. A player’s turn consists of making up to three moves – either in the city of Janusburg, their time machine, or a combination of both.
While in the city of Janusburg, players will move from city tile to city tile collecting resources needed to capture historical events.

When a player has enough time gems and resources, they will go to their time machine and revise or repeat events in order to capture them and add them to their time machine.

There are 4 types of historical events – Cultural, Military, Science, and Social. Each event will give the player money and also give the player special abilities that will make capturing future events easier.

For a traditional game, as soon as any player completes their faction’s 4 end goals OR captures 9 events, the end game begins. Each player that has not taken a turn during the round will take their turn. As soon as play gets back to the first player, the game immediately ends and players add up their merits. The player with the most merits wins.