Total War: WARHAMMER III

Total War: WARHAMMER III

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OvN Lost Factions: Fimir SFO Sub Mod V1.5 (Updated 6.2)
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329.731 KB
Jun 18, 2023 @ 1:49pm
Apr 11 @ 11:22am
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OvN Lost Factions: Fimir SFO Sub Mod V1.5 (Updated 6.2)

Description
Version 1.5
Another SFO compatibility / Expansion Mod
All credit goes to the OVN team because they did all the work on the Fimir, and SFO for most of the unique abilities and such.

This mod intends to give the Fimir, a faction I love, SFO Compatable gameplay and a SFO facelift.
Multiple new units are added to them by this mod, to help the mid/late game feel fresher, this is just my interpretation of the faction and do not blame the OVN team for it.


Future Plans:
Unique Skill Tree for Boglar Shaman, Fimirach, and Finmor
More Landmarks
Popular Discussions View All (2)
6
Feb 26 @ 5:02pm
Bugs
Paranoidhawklet
4
Jan 13, 2024 @ 1:00am
Balance
Paranoidhawklet
83 Comments
Gorieus Apr 12 @ 2:59am 
yeeeees :lolskull:
daBloodyBlade77 Apr 11 @ 2:41pm 
on the topic of adding new units from other rosters i feel pretty strongly against that. As much as they might technically fit in, it kinda diminishes the unique vibe of the roster. Especially with allies as you could get more varied units that way. I think splitting that off into a separate mod would be ideal imo. It's the only change this mod makes that I don't like.

Other than that great work!
daBloodyBlade77 Apr 11 @ 2:39pm 
i'm not sure if the rampage was fixed right on death quest. i had a battle where they rampaged right at start of battle.
Paranoidhawklet  [author] Apr 11 @ 11:22am 
Huge update just dropped, please read the changelog for details
Renegade Rabbit Apr 9 @ 4:15pm 
It is true that it's on the small end, but the uniqueness of the roster is extremely appealing. Adding units from the base game/other factions may diminish that somewhat. At the same time, a larger roster doesn't technically hurt anything, and unwanted units can simply be ignored.

My opinion would be to make a separate mod for it, but that may just be overly purist of me. I'll be using the SFO submod either way.
Renegade Rabbit Apr 9 @ 9:51am 
I've constructed the Tier 5 Dirach Chambers, which claims to give +6 capacity for Fenbeasts, but when I go to recruit some it says that I am already capped out at 2/2.
Taoist Ascendant Apr 9 @ 6:46am 
I get the intended effect, but 90% of the time they end up just randomly standing around the deployment position. Only useful with a fog shrine of Balor where you can bait the enemy to come to you instead of attacking the enemy.
Paranoidhawklet  [author] Apr 9 @ 5:54am 
@Taoist Ascendant
Technically yes, but I am also not a fan of this.
Taoist Ascendant Apr 9 @ 3:13am 
Are the Death Quest units meant to always be rampaging?
Renegade Rabbit Apr 8 @ 3:24pm 
:steamthumbsup: