Arma 3
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GOM Vehicle Tuning Anywhere
   
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Data Type: Mod
Tags: Tag Review
File Size
Posted
Updated
139.398 KB
Jun 16, 2023 @ 12:58am
Jul 1, 2023 @ 9:54pm
32 Change Notes ( view )

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GOM Vehicle Tuning Anywhere

In 1 collection by 󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈
Marc's SP Modpack 2025 (Mixed & Other DLCs)
273 items
Description
GOMVTA. Otherwise known as my automated version of Grumpy Old Man's Vehicle Tuning mod.

To know if this mod is working- you should automatically get a 0-8 radio menu option for "Vehicle Tuning Module" upon starting ANY mission, campaign, or the main menu (lol). This will open GOM's Vehicle Tuning menu and you can then change color, upgrade, and customize the accessories (if available) of the vehicle. *Make sure to CLICK "CONFIRM" in the loadout's menu after you are done tuning and customizing.

Below are the features and links that'll inform you on what GOM's loadout menu can do for your ground vehicles.

GOM_fnc_vehicleTuning V1.01 Features:
- Allows specified players to upgrade cars within 25m
- Action can be added to players or objects
- RPM and Traction dependent performance increase
- Customization of performance related upgrades, as seen below
- Chassis Tuning
- Brake Tuning
- Repair and Refuel/Refill options
- 0-100km/h / 0-60mph, eighth and quarter mile times measured in diary
- GPS Tracker
- Bulletproof Tires
- Ejection Seats
- F.O.G. Machine
- Cruise Control
- Change Vehicle Paint
- Modify Accessories (Backpacks, Bumpers, Lightbars) where available
- Adjust custom license plate/kart numbers

Links:
GOM - Vehicle Tuning V1.01 by Grumpy Old Man: https://forums.bohemia.net/forums/topic/190199-release-gom-vehicle-tuning-v101/
My GOM Aircraft Loadout Anywhere Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2989820593
Popular Discussions View All (1)
2
Jun 23, 2023 @ 9:00pm
VTA_functions.hpp log errors
aussie battler
62 Comments
rf017 Dec 14, 2023 @ 3:55pm 
@󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 I have tried every option and the tractor's speed never exceeds 35km/h
Dec 14, 2023 @ 3:49pm 
I will drop these here if you want to fix..

string has unquoted spaces or missing semi colon. 'file="GOMVTA\scripts\VTA\functions\VehicleTuning\VTA_fnc_roundNum.sqf"'

\GOM Vehicle Tuning Anywhere\addons\GOMVTA\config.cpp: 'GOMVTA' FULL_UPPER_CASE is the preserve of #defines.

\GOM Vehicle Tuning Anywhere\addons\GOMVTA\config.cpp: 'GOMVTA' FULL_UPPER_CASE is the preserve of #defines
Dec 14, 2023 @ 3:40pm 
Just looked into it. Its not packing correctly because there are errors in the script. Sorry :steamthumbsup:

error is in "file="GOMVTA\scripts\VTA\functions\VehicleTuning\VTA_fnc_roundNum.sqf"
rf017 Dec 14, 2023 @ 3:15pm 
@󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Maybe my editing style is not right. I can't see any changes in the car, I just feel that the time required to accelerate to top speed is shortened, not faster
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈  [author] Dec 14, 2023 @ 4:22am 
@rf017 You should already be able to edit ground vehicles to be faster with the "upgrades" that GOM made in the mod. Even for tractors. :jake::steamthumbsup:
rf017 Dec 14, 2023 @ 4:03am 
Can you provide a set of renovation plans to make cars faster? For example, tractors:steamthumbsup:
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈  [author] Dec 3, 2023 @ 6:14pm 
@Chris.710

Yeah I've used ADDON builder but the result is the same. I think the A3 modding discord said that builder was broken anyway.
Dec 3, 2023 @ 1:10pm 
Not sure if you ever solved key issue but....

You don't sign the actual PBO with utils program...

Thats only for generating the private key that you will use to sign the mod.

Use the ADDON builder to pack and sign your project.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈  [author] Jun 27, 2023 @ 12:00pm 
@Tangerine :jake:
Tangerine Jun 27, 2023 @ 11:47am 
imagine this but with planes guys