RimWorld
44 beoordelingen
Faster Resource Acquirement
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Bestandsgrootte
Geplaatst op
Bijgewerkt op
242.569 KB
12 jun 2023 om 2:03
26 jul om 23:33
21 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Faster Resource Acquirement

Omschrijving
Faster Resource Acquirement in Vanilla!

This was inspired by RTS games where they already acquire necessary resources early game, and I know there are a lot of resource generating mods, but I think the vanilla resource generators tend to be ignored, so I want to give them some love by making them OP as Heck!

Features
  • NEW Component Bench made for crafting components
  • You can now siphon steel from chunks through the stone cutter bench
  • Deep Drilling, Ground-Penetrating Scanner, and Deep Drilling only requires Electricity to be researched and available
  • Both Ground-Penetrating and Long-Range Scanners are now faster
  • Deep Drills don't need power in order to operate anymore!
  • Customize Mining Yield, Mining Speed, Plant Yield, and Planting Speed in the Mod Settings

Bugs
  • No bugs as of now

    This is my very first Rimworld mod, so please report any bugs if you found any.

    Source Code:
    Github[github.com]

    If you don't want the fast Drills and Scanners, You can have the Research Only version here!
    Faster Resources Research Only
50 opmerkingen
SyperHyper 22 jul om 14:00 
Maybe you can add same system like in c&c.
Ores and harvesters for ore like i want to mine thousands steel in late game
D9sinc 21 jul om 14:52 
Nice. Thank you so much. I've missed the ability to have things mine faster and without the power to make things a lot smoother. Appreciate it.
NuTrynity  [auteur] 21 jul om 14:37 
@D9sinc took long enough haha, updated to 1.6 now, I lost my source code from this mod so I had to start from scratch again, at least its much cleaner than it was before.
D9sinc 18 jun om 4:01 
Okay, I want to fix what I said though. They can be researched after researching electricity. I just noticed my pawns aren't mining as fast nor pulling up as much material as they were before. Sorry about that and no rush.
NuTrynity  [auteur] 18 jun om 1:41 
I haven't tested it in 1.6 yet, might look into that
D9sinc 17 jun om 19:25 
Hello, it seems that this mod is partially (at least from what I saw) broken in 1.6. They still operate without power and can be researched without power, but it seems that they still drill at the same speed as vanilla and the yield is the same despite me doubling both when I was using it in 1.5.
NuTrynity  [auteur] 27 feb om 20:32 
Oh sure
Fikus 27 feb om 11:18 
priv - message thou steam ;) private message
I will go to github in free time , if i iwll start oding it i will inform u :) Have a nice night
NuTrynity  [auteur] 27 feb om 10:35 
@Fikus Sorry for late reply, what is priv? also I made a translation mod folder where you can just copy the xml, and put the translated text there. no need to change the tags though
Fikus 26 feb om 1:06 
Okey but can u write to me on priv what to do exactly then i will make it work ;) lot of translations irl so why not here from time to time. Nice photo of Alliance harvester :D "Kirov Reporting"