Project Zomboid

Project Zomboid

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Schilled (Skilled)
   
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913.403 KB
Jun 8, 2023 @ 5:03pm
Mar 6 @ 4:56pm
35 Change Notes ( view )

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Schilled (Skilled)

Description
This mod adds certain perks to skilled professionals.

Skilled (Base mod)

Reduces soap consumption when washing clothes, allows using a Sponge as soap (does not consume).
All transfer item actions are faster, even without perks.

Skilled carpenter
Sawing logs will yield 1 extra plank.
Reduced weight for logs and stacks.
**Build 41 only**: Allows repairing axes and sledgehammers to 100% using wood sticks as new handles.

Skilled mechanic

Allows repairing vehicles using fewer materials and crafting spare engine parts
Also allows repairing heaters and lightbars.
Allows recycling vehicle, vehicle parts and car wrecks.
Material received for all recycle recipes are calculated based on skill level and the condition of the item.
Recycling an entire vehicle will yield the same materials as recycling each part.

Skilled metalworker
Allows the creation of the legendary and very durable Super Machete.
Allows the creation of vehicle and building keys through a new magazine recipe.

**Build 41 only**: Allows repairing Crowbars, Katanas and Machetes to 100% using metal bars and pipes.

Skilled painter
Decreases the amount of paint and plaster consumed

Skilled tailor
Allows reinforcing first aid kits, sewing kits and the military backpacks.

Reinforced items can hold a lot more weight.
**Build 41 only**: Allows reinforcing fanny packs.

Workshop ID: 2986710299
Mod ID: SchilledCarpenter
Mod ID: SchilledMechanic
Mod ID: SchilledCook
Mod ID: SchilledPainter
Mod ID: Schilled
Mod ID: SchilledMetalworker
Mod ID: SchilledTailor
3 Comments
Schiller  [author] Mar 6 @ 4:56pm 
Done, should be working fine now.
Schiller  [author] Mar 6 @ 4:40pm 
Oh did it break ? I wasn't able to play lately, I'm gonna check it out and fix it now. Thanks for the heads up.
Efrainx117xKill Mar 5 @ 3:31pm 
Hi bro, to start off a great mod to get keys, I tell you with the last update it seems something changed with the way water and sinks work, I have zero programming knowledge but someone in the Common Sense mod forum posted a solution: Replace "getWaterAmount" with "getFluidAmount". The same person commented the following
Open Powershell, go into your workshop folder "\workshop\content\108600" and run this:
Get-ChildItem -Recurse -Filter *.lua | Select-String -Pattern "getWaterAmount" | Select-Object Path. Powershell shows me all the mods that have this function including yours, I already modified it so I will proceed to test everything