RimWorld

RimWorld

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Kurin HAR Edition CE Patch
   
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Mod, 1.5
File Size
Posted
Updated
1.026 MB
Jun 5, 2023 @ 11:02am
Feb 7 @ 10:05pm
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Kurin HAR Edition CE Patch

Description
Fan made full patch for CE compatible.

Rimworld 1.5 CE Patch for Kurin HAR mod.

Mod load order:
1. CE
2. Humanoid Alien Races
3. DegeneralizeWork
4. Kurin HAR Edition
5. This patch

Changes in 1.5 version:
No backward support for 1.4 because official CE doesn't have backward support.
Patch for new weapon and some armor setting changed in official Kurin HAR.

Attention!
CE mod has StrappedHead layer bug recently. It causes full covered helmet texture shifted to chest position.
I have to remove StrappedHead layer from full covered helemts.
Please don't equip goggle or gunlink on your pawn or it will appear texture layer clipping, gameplay balance broken.
38 Comments
Neko  [author] Feb 5 @ 3:58am 
@Senilia
Yes, Your report noted me.
And I'm checking the problem from CE dev team.
The Mapping sifted is almost likely from CE update recently.
It messes up strippedhead texture layer.
Senilia Feb 1 @ 2:01am 
The texture mapping of the bulletproof helmet has shifted incorrectly, resulting in it appearing on the chest.
Neko  [author] Dec 21, 2024 @ 3:33am 
@themantis960
Excuse me.
What kind of art you said?
I don't add any art picture in this patch.
themantis960 Dec 15, 2024 @ 9:10pm 
just wondering do you do there things with this art out of rim world cus this looks so familiar
MasterXdoof Sep 27, 2024 @ 8:57pm 
Very strange because I only noticed it after I had just started a new game using a kurin start, and yes I am using rimworld 1.5 with CE 1.5
I had mentioned in my comment that I double and now even triple-checked that the load order was correct AND used only the mods in that list and the issue persisted on my end even in quick dev test and in new game
Neko  [author] Sep 27, 2024 @ 6:09pm 
@MasterXdoor
I have tested my game. It works as intended in new game.

Screenshot
https://i.imgur.com/a5lKmZs.jpg

The CE internal patch lacks many equipment details for 1.5 version of official Kurin HAR.

I don't have 1.4 version of game save to test.
Let this patch load order after CE and I recommend start new game.
Don't use this patch for 1.4 version of save content.
MasterXdoof Sep 27, 2024 @ 2:44pm 
Don't know if it's just a graphical error or not
All Kurin weapons on my end have two ammo types listed in it's name but always use the first one
i.e.
"Kurin sniper rifle (good) (5.56x45mm NATO) (7.62x51mm NATO)" uses only 5.56x45mm NATO
"Kurin carbine (excellent) (.45 ACP) (5.56x45mm NATO)" uses only .45 ACP

I double-checked the mod load order and tested with both my full mod list and only the five the issue persists in both cases. The kurin weapons are the only ones that get this doubling up of ammo types in the name.

CE now has an internal patch for Kurin HAR and it seems that the two are conflicting. This patch only appends the ammo type to the name of the gun, but the ammo type from the internal CE patch overwrites this one

For example, I see a comment in the xml for Kurin weapons in this mod that the SCAR-L CQB was used at the base for the Kurin carbine and thus uses 5.56NATO, yet in-game with the correct load order, the Kurin carbine uses .45 ACP
Neko  [author] Sep 26, 2024 @ 7:32am 
@eMdic bAg
Yeah thanks for the reminder.
I worked on patching at low priority of speed.
And It is finally finished.
MasterXdoof Jul 8, 2024 @ 6:04pm 
Testing again now. There are a lot of XML duplicate errors as well as several patch operations failure errors for Kurin Weapons and Armor. The only mods enabled are CE, Kurin HAR, and Kurin HAR CE patch along with all dependencies.

[Kurin HAR Edition CE Patch] Patch operation Verse.PatchOperationSequence(count=1, lastFailedOperation=Verse.PatchOperationFindMod(Kurin HAR Edition)) failed

However, actually going into DevTest and forcing raid of friendly and enemy Kurin, there aren't any errors; only the startup errors of "XML Duplicate" and "Patch operation failed". Still playable
Neko  [author] Jul 8, 2024 @ 4:52am 
@MasterXdoof
Not yet.
Do you find any incompatible content from 1.4 to 1.5 with this patch?