Cities: Skylines

Cities: Skylines

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Canal - Networks #01
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Assets: Road
File Size
Posted
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45.805 MB
Jun 4, 2023 @ 11:42am
Jun 5, 2023 @ 9:17am
2 Change Notes ( view )

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Canal - Networks #01

In 2 collections by clus
Clus´s networks
115 items
Clus´s - Adaptive Networks - Mod - Networks / Roads etc.
23 items
Description

Hello all togther !

Here´s another project, that wanted to leave my cosy HDD. ;P

Currently This pack includes 3 canals [small / medium / wide].
I´ll add a third one within the next weeks.
Everything explained down below counts for all versions. They´re exactly
the same, except for their width.

If smthng is unclear, "doenst work" etc, pls ask/report here or on discord. Thanks ! :)


  • 3 Canals [currently]
  • 38 / 62 / 86 in width
  • retaining Walls can be changed
  • piers can be changed
  • tops can be added / changed
  • the frame can be removed for seamless road crossings
  • all Props can be deactivated / activated
  • pdelmo´s grass props can be activated on all ground layers !
  • take a look at the description below ... I´ve explained some things down there ;)

  • due to the different functionality of the canals, compared to other networks in the game, these cant be connected to other canals in a visually appealing way


  • fixed some minor issues
  • added the possibility to use BEND Nodes as "crossing points" for roads
  • added the ability to remove the END Node [be creative ;)]


Overview of all AN Customisation - Options
Changes on Segments
  • choose between 3 different "retaining Walls"



  • choose between 3 different "Piers"
  • ...or remove them completely



  • choose between 3 different "Tops" [Fence / Wall / Edge]
  • ...or remove them completely

Changes on Segments - removing the Canal´s Frame
  • in order to build a Road over the Canal, you can remove the Frame ...
  • ...either completely [removes everything else too]
  • ...or just the middle part, whch simply cuts the tops

Changes on Segments - Depths of the Canal
  • you can add addtional ground layers ...
  • this is only visual !


  • there are also "transiton peaces", which tansition all from the ground to the choosen height
  • there are no "intermediate transitions" ...
  • these shouldnt be used next to a junction, bcs they dont create nodes
  • if those are activated on a segment next to a junction node, then you have to activate the Nodes for these extra bottoms manually via aSegment End Flag.
Segment End - Flags
  • with these, the Topings can be deactivated individually ...
  • as well as the Node of the additional ground layers



BEND - Nodes
  • these work a bit different ...
  • in order to activate them, you have to activate the same options on both segments next to the node
  • "but" you only need the options of the Left - Side
  • the bend node will then display those settings on both sides



  • use bend Nodes as crossing points for roads
  • with both frames removed, nothing will clip through the roads

Node - Flags
  • remove all End Nodes


  • without the Adaptive Network - Mod by Kian Zarin, this network would be some kind of "mesh mess", therefore AN is absoulutely needed
  • all Props are optional, although I´ve listed them in the description on the right


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • both Canals use the exact same Sets of Textures and Materials.



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)

18 Comments
clus  [author] Aug 5, 2023 @ 12:40am 
@ConureGuy_411 I used 3 props, which are included in Ronyx´s Docks Pack. I didnt want to copy and reupload them. You can deactivate all assets of a pack, which you dont want use, in the games content manager or copy the steam version (downloaded Pack) in to your local folder and delete everything you dont need.
ConureGuy_411 Jul 30, 2023 @ 5:35pm 
I know it says all props are optional, but I'm just curious why it lists "docks" as one of them. Does it affect appearance (ie make it look too weird)
clus  [author] Jun 23, 2023 @ 3:15am 
Many thanks for sharing this @WONHO OPPA ! I always Love to see, what you are all doing with the stuff !
HEESEUNGIE Jun 10, 2023 @ 6:56am 
@Clus, thanks now I know whice ones that can stay.
clus  [author] Jun 10, 2023 @ 3:29am 
@all Thanks again ! :)
@Chamëleon TBN yep, I know that. But unfortunately there will be no new features/changes or a possible continuation in to CS2 ... , plus there is currently an unfixed bug regarding new networks [but it seems that this bug only shows itself if the user uses AN in combination with NS (beta)] and I might have found intermediate solution ... anyways, I´d be better if Kian was still arround. Fingers crossed, maybe he´ll be back for CS 2. :)
@RamblinRick thanks ... should be fixed now.
@ACanadianMoose_ Most networks, seen on the pics, are unpublished ones ...
@WONHO OPPA hi. I´ve only used the rope/cable poles, tire bumpers and ladders from that pack.
Canadian Moose Plays Jun 6, 2023 @ 8:49pm 
@clus what is the tram road used in the thumbnail for this asset that can be seen going across the canal?
HEESEUNGIE Jun 6, 2023 @ 5:28am 
Nice :steamthumbsup:
1 question the Dock package contains 26 items do you use all 26 of them in your canals or just a few so we can get the unused items out of the folder?
IM HAROLD RAMIS Jun 6, 2023 @ 12:08am 
Thank you so much for making these. Im making canals in my city for the first time and couldn't find anything I like. These are perfect!
Aymen-212 Jun 5, 2023 @ 1:31pm 
@Sully it would be incredible if you could do this, to simplify the different versions, but, nonetheless, you and @clus canals are amazing and have brought up my city to life haha