Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Special Warheads Mod
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Missions: Mission
Tags: v1.14.1
File Size
Posted
Updated
227.800 KB
Jun 4, 2023 @ 11:23am
Mar 14 @ 12:30am
28 Change Notes ( view )
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Special Warheads Mod

Description
WATCH THE TUTORIAL VIDEO BEFORE YOU SAY IT DOESN'T WORK: https://youtu.be/lEkvbPFEi1A



Here's a link to an example missile: https://steamcommunity.com/sharedfiles/filedetails/?id=3009324521



And here's a list of all the warhead types:

Explosive: Just a regular explosive, but it can be larger than regular warheads.

EMP: Electro-magnetic pulse, drains batteries within a maximum of 1KM range.

Cluster: A bunch of smaller explosions instead of one big one.

Napalm: This one is just straight up a war crime, makes large areas very spicy.

Nuke: Literally just copy-pasted from the Nuke Airstrike Mod.

Starfall: Wow the stars look so bright tonight...

Void: Removes vehicles, players, and objects within a maximum of 1KM range. Great for stealth attacks and/or trolling your friends (If you have any).

Deplete: Another great choice for trolling people, Drains fuel tanks (doesn't work on custom tanks), batteries, and ammo from any vehicle within a maximum of 1KM range.



Oh also here's a list of all the chat commands:

?EnableWarhead (Warhead Type or "All"): Enables warhead, only usable by admins.

?DisableWarhead (Warhead Type or "All"): Disables warhead, only usable by admins.

?EnablePlayer (Player ID): Enables player, only usable by admins.

?DisablePlayer (Player ID): Disables player, only usable by admins.

?Warheads: Gives a list of all available warheads, including disabled ones.

?DisabledWarheads: Gives a list of all disabled warheads.



If you have any good ideas for warheads I should add, you can leave a comment. But if I think your idea is stupid I will probably let you know.
69 Comments
Thre Apr 24 @ 7:54am 
anyway 600 yield starfall bomb time :steamthumbsup:
Thre Apr 24 @ 7:54am 
i was about to ask how i can enable the mod cause ive been searching for an hour..
i didnt even download it :steamhappy: average brain fart
chickenfinger691  [author] Mar 14 @ 10:31am 
no problem :)
asunder Mar 14 @ 10:23am 
alright thank you, appreciate you work on this still
chickenfinger691  [author] Mar 14 @ 12:32am 
@asunder okay, welp i added a timer for the napalm. it goes from 1 minute at yield 1, to 5 minutes at yield 100. hopefully it doesn't break, tho it worked correctly in my limited testing.
chickenfinger691  [author] Mar 13 @ 1:27pm 
alrighty well i will go fix the code if i can, and i'll let ya know.
asunder Mar 12 @ 9:15pm 
alright i just checked, it seems as if it hasn't dissipated for a while, maybe im doing something wrong but its a regular napalm 1 power bomb
chickenfinger691  [author] Mar 12 @ 7:45pm 
yeah no problem mate. also if i'm wrong about it and they don't dissapear, you can just let me know and i can fix it.
asunder Mar 12 @ 3:10pm 
oh ok, thank you
chickenfinger691  [author] Mar 12 @ 11:19am 
@asunder It's been a while since I've worked on this mod, but I believe I did make it so the fires go out eventually, if I remember correctly.