Crusader Kings III

Crusader Kings III

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more impactful battle terrain
   
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1.033 MB
May 31, 2023 @ 6:19pm
Mar 13 @ 3:26pm
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more impactful battle terrain

Description
are you tired of terrain having a tiny effect on battles? wish that winters were the brutal scourge of armies foolish enough to campaign during them as they were in reality? wish that you were rewarded for designing your men at arms composition around the terrain of your home region or the one you are invading?
then this mod is for you

WHAT IT DOES:

this mod makes terrain advantage penalties, combat width, movement speed, and supply limit factors several times more powerful then their vanilla effects. marching through the alps will be a slow, supply consuming affair, but one you may be risking to brave if you have a smaller army, as if the enemy engages you there, they will not only have to deal with a massive advantage penalty, but their army wont be able to bring its full force to bear, due to the nature of the terrain.

WINTERS:
winters are brutal, and will quickly claim the lives of most of your army on the march, and makes battles far more deadly (up to 80% of casualties are garunteed fatal during harsh winters), as wounded men freeze to death as the battle rages on, and the cold causes the wounded to succumb to sickness and infection. winter also affects army's combat stats much more, making pursuing armies more difficult due to the weather, and making crossbows far less effective due to the strings becoming damp (as was seen during the battle of crecy during the hundred years war).

EFFECTS ON MEN AT ARMS:
as was mentioned with winters, specific men at arms will be massivly effected by terrain as well as weather. light infantry will be much more useful in a forest or tiaga, where they can hide in the trees and javlin their enemies from the flank, whereas cavalry will dominate the open plains but suffer heavily in wetlands. the effects are more complex then "x unit is 100% better in certian terrain"., as archers do more damage in open terrain, due to the lack of enemy cover, but have less protection then if the fight in the forest, where there is more cover for both them and the enemy.

I have implimented these changes in my arquebus plus mod, making gunpowder far less effective in winter, and will be making this compatible with that mod in its entirety soon. I am still balancing the mod as it is early on, so some stuff may be wildly unbalanced, please let me know about balance issues or other suggestions in the comments to help improve the mod

FUTURE PLANS:
improve cultural unit bonuses in terrain of their region
impliment this with a battle tactics mod I am planning
potential compatch with cultural armies pack (will be hell to do bc that mod has like 5 morbillion men at arms but I might get around to it)

my mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=2898264696 mercenaries use cultural units
https://steamcommunity.com/sharedfiles/filedetails/?id=2966540097 culture expanded cultural armies patch
https://steamcommunity.com/sharedfiles/filedetails/?id=2966560077 better mercenaries
https://steamcommunity.com/sharedfiles/filedetails/?id=2966764070 cultural armies pack arquebus plus patch
https://steamcommunity.com/sharedfiles/filedetails/?id=2966800015 arquebus plus
https://steamcommunity.com/sharedfiles/filedetails/?id=2976452147 cow3/mb+ -arquebus+ compatch
https://steamcommunity.com/sharedfiles/filedetails/?id=2976667093 struggle actions for all
https://steamcommunity.com/sharedfiles/filedetails/?id=2983354041 more impactful battle terrain
https://steamcommunity.com/sharedfiles/filedetails/?id=2983659245 battlefield tactics
https://steamcommunity.com/sharedfiles/filedetails/?id=3031000108 mounted crossbowmen
https://steamcommunity.com/sharedfiles/filedetails/?id=3068713965 more accurate starting innovations
https://steamcommunity.com/sharedfiles/filedetails/?id=3068254426 retinue maa limits lifted
https://steamcommunity.com/sharedfiles/filedetails/?id=3017576260 arquebus plus RICE compatch
https://steamcommunity.com/sharedfiles/filedetails/?id=2994169712 greek fire for crusader wars
https://steamcommunity.com/sharedfiles/filedetails/?id=3069284002 byzantine horse archers
13 Comments
Aziz1310 Aug 28, 2023 @ 2:33pm 
nice mod any plans to implement army of twos ideas
firespark84  [author] Aug 19, 2023 @ 10:40pm 
@Constantinus it is still present on my end. do you mean the innovation is gone?
Constantinus Aug 15, 2023 @ 12:53am 
The Han crossbow disappeared
firespark84  [author] Jun 12, 2023 @ 12:26pm 
@spacemarx I just tried it with crusader wars (and a rather large mod playlist) and it worked. maybe you were using a bugged culture on crusader wars's end?
firespark84  [author] Jun 12, 2023 @ 12:04pm 
@spacemarx huh thats weird, ill see why it conflicts, I play crusader wars as well so ill see what is up
baker Jun 12, 2023 @ 11:47am 
This is exactly what I need. Thank you!
spacemarx Jun 5, 2023 @ 8:23pm 
yenego is absolutely right: The vanilla game is mediocre; mods make CK3 into something else entirely.

I really love this mod, @firespark84, I was playing for a short time, and could see even then how it shaped my behaviour with wars, and I'm almost certain I saw the enemy being more cautious to strike out during winter.

Sadly, though, your mod conflicts with Crusader Wars :steamsad:

CW is just so good in its alpha state, and the beta patch is coming this week, I just can't play without it. I imagine a compatch for CW is a pretty big undertaking, and no worries if you cannot. If you can, and if you need help bug hunting, please drop me a line. Your mod should have been in vanilla, no question!

Thanks again, mate.
blademaster Jun 3, 2023 @ 5:14pm 
thank you so much keep it updated pls:steamthumbsup::steamthumbsup:
yenego Jun 2, 2023 @ 2:46pm 
Your mods are heaven sent. This game without mods is a good base but lacks rewarding gameplay especially warfare. pdx honestly been relying on the mod scene
[Army of Two] AXIS Jun 1, 2023 @ 3:34pm 
Nice cant wait!

Would it be possible at some point with events tied to terrain? Like being ambushed when attacking a defending army waiting in mountains?
Since it is impossible to mod warfare I was thinking more like a Harm event where there is a chance your general might get captured, and if that is the top liege it can end the war.. and maybe they even kill you too...

Or a large group of knights get captured and you have to ransom them or else they die..

Then have appropriate events for other terrains, with different qualities. Plains dont fire ambushes, they might not need events at all, unless you are against steppe nomads.. Dessert gives attritional events or more conflicts in the heat among leaders etc...