Total War: WARHAMMER III

Total War: WARHAMMER III

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OVN Lost Factions: Albion SFO Submod (UPDATED 6.1)
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471.692 KB
May 30, 2023 @ 11:59am
Apr 14 @ 3:23pm
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OVN Lost Factions: Albion SFO Submod (UPDATED 6.1)

Description
EARLY GAME BUFFS FOR 6.0!
The starting armies for both lords are now better, this seems to be a major help in getting the game kicked off.
-Giant Wolves added to tier 3 hunting building
-Feral Mammoths in Ivory Provinces
-Feral Bears in Woods

I'm not associated with the SFO team or the OVN team none of the mods required to play this were done by me, but I did attempt to get Albion to a playable state in SFO as vanilla they are just not balanced for it.
This mod also adds unit caps, so be careful if using Tabletop Caps Albion mod with it, as I have not tested that interaction.




Note:
This has not been thoroughly playtested, please let me know what balance issues I need to fix.

In addition to merely bumping units up to SFO strength, this mod also attempts to replicate some features of SFO (Such as military buildings giving garrisons, etc.)

I highly recommend also using Albion Expanded with this mod! I have a submod for that as well...
In addition Children of the Swamp is a great addition to add a little more variety into your games!
My Children of the Woods + Albion Submod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3108032866
Children of the Woods SFO Submod:
https://steamcommunity.com/workshop/filedetails/?id=2918604401
(It does work but is older.)
Popular Discussions View All (2)
23
Oct 10, 2024 @ 2:42pm
PINNED: Bugs
Paranoidhawklet
9
Oct 28, 2024 @ 2:59pm
PINNED: Balance Discussions
Paranoidhawklet
101 Comments
Gorieus Apr 1 @ 7:02am 
thx!
Paranoidhawklet  [author] Apr 1 @ 6:35am 
@gorieus
SFO Is not working at the moment, and that will need to be fixed before I can begin work on this,

Best,
Hunter
Gorieus Mar 26 @ 7:58am 
need to wait for an update due to the release of the patch?
Gorieus Mar 22 @ 11:45pm 
YEEESS
Paranoidhawklet  [author] Mar 22 @ 11:10am 
So the next update is a little bigger than I intended.
-bug fixes and health fixes for multiple units
-buffs for Fen regiments
-better starting armies for both lords
-Access to Giant Wolves, Feral Bears, Feral Mammoths

This is almost completed. Not sure if 6.1 will break SFO, but this will be ready after that.
Gorieus Feb 24 @ 4:37am 
thank you, we are waiting, keep going :Owlcat_wink:
💀Kralazar Mallus💀 Feb 24 @ 3:55am 
its ok, just ask
Paranoidhawklet  [author] Feb 23 @ 10:54pm 
@kralazar mallus
The mod works, it just has some weird numbers here and there. I still have no clue how the new hitpoint system works. So I've been playing a campaign to figure out what feels right and wrong.

However feel free to make your own if my update progress isn't satisfactory! I'm just some dude who has no experience in modding.
💀Kralazar Mallus💀 Feb 23 @ 4:03pm 
"Gimmie a few days to update" so what?
alexasner Feb 21 @ 10:32am 
if you get a chance to update this it'd be appreciated