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Actually considering it, I agree rebalancing the Knights of the Black Rose for their dismounted version, will see of making them more expensive both recruiting and upkeeping, maybe a very small decrease of their fighting ability on foot too, just 1 point both attack and defence.
Regards and thank you for your feedback.
And regarding the demigryph knights, maybe they are supposed to wear some armour under the clothes, or have just thougher armour, that one which they wear. I don't really know; one should better ask the studio for that.
I imagine you are aware these are vanilla matters.
We see fabric, while the other units are full plate, there is not a part that does not seem protected
They are supposed to be the late game units of the empire with the mod
I can see what you say has a point. However, and as I have always said, it's CA's balance, as you know mounted versions perform equally; if I touched it, I would be going beyond the purpose of this mod, so I think if you are actually suggesting it as it may be, that would deserve another new alternative stats mod in itself.
The Grail Knight is an exception because they are considered demigods due to their lady's blessing (sorry if I say stupid things)
Thanks for the performance patch
Seriously?
By the way, Foot Demigriph Knights – Halberds uses the vanilla variant of the Demigriph Knights – Halberds. Does your vanilla unit of the Foot Demigriph Knights – Halberds (mounted) have the same issue?