Total War: WARHAMMER III

Total War: WARHAMMER III

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Foot knights
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Tags: mod
File Size
Posted
Updated
4.263 MB
May 27, 2023 @ 10:24pm
Mar 29 @ 1:14am
34 Change Notes ( view )

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Foot knights

In 1 collection by gervbafdsw
Wh III Mods
222 items
Description
Simple but effective mod, it brings you the power of knights, now on foot.

Bretonnia

Foot Knights Errant
Foot Knights Errant – Great Sword
Foot Knights of the Realm
Foot Knights of the Realm – Spear & Shield
Foot Questing knights
Foot Questing knights – Mace & Shield
Foot Grail knights
Foot Grail knights – Hammer & Shield

Vampires

Foot Blood knights
Foot Blood knights – 2 handed sword
Foot Blood knights – Halberds

Empire

Foot Imperial knights
Foot Imperial knights – Halberds
Foot Blazing Sun knights
Foot Knights of the Black Rose
Foot Reiksguard Knights – Hammer & Shield
Foot Knights of the Everlasting Light
Foot Knights of Ostland
Foot Knights of Morr
Foot Demigriph Knights
Foot Demigriph Knights – Halberds

149 Comments
The Baron 5 hours ago 
any plans for doing other factions knights? like chaos and elves?
gervbafdsw  [author] Nov 30, 2024 @ 10:34am 
@Hecleas,

Actually considering it, I agree rebalancing the Knights of the Black Rose for their dismounted version, will see of making them more expensive both recruiting and upkeeping, maybe a very small decrease of their fighting ability on foot too, just 1 point both attack and defence.

Regards and thank you for your feedback.
gervbafdsw  [author] Nov 30, 2024 @ 9:57am 
@Hecleas The forementioned issues all come from the fact of me just dismounting them and not altering them in any way, just leaving the stats and appearance the same. We would be taking here of modifying stats between mounted and dismounted. I take note of your suggestion.

And regarding the demigryph knights, maybe they are supposed to wear some armour under the clothes, or have just thougher armour, that one which they wear. I don't really know; one should better ask the studio for that.

I imagine you are aware these are vanilla matters.
Hecleas Nov 29, 2024 @ 2:31pm 
Oh and also (afterwards it's a question of taste), I find that the "Foot Demigryph Knight" are the units which seem to be the least equipped :/
We see fabric, while the other units are full plate, there is not a part that does not seem protected
They are supposed to be the late game units of the empire with the mod
Hecleas Nov 29, 2024 @ 2:26pm 
Foot Knights of the black rose has too big a static gap with the units of its same tier, which makes the others useless :/
gervbafdsw  [author] Nov 22, 2024 @ 2:55pm 
@Hecleas,
I can see what you say has a point. However, and as I have always said, it's CA's balance, as you know mounted versions perform equally; if I touched it, I would be going beyond the purpose of this mod, so I think if you are actually suggesting it as it may be, that would deserve another new alternative stats mod in itself.
Hecleas Nov 21, 2024 @ 4:30pm 
It seems to me that lore-wise, the Grail Knight beats the Blood Knight and the Blood Night beats any other "human" soldier.
The Grail Knight is an exception because they are considered demigods due to their lady's blessing (sorry if I say stupid things)

Thanks for the performance patch
gervbafdsw  [author] Nov 3, 2024 @ 2:08pm 
@Kitty Tinkles
Seriously?
Kitty Tinkles Nov 3, 2024 @ 9:42am 
Is this updated?
gervbafdsw  [author] Nov 2, 2024 @ 9:40pm 
@jasonlawton12345
By the way, Foot Demigriph Knights – Halberds uses the vanilla variant of the Demigriph Knights – Halberds. Does your vanilla unit of the Foot Demigriph Knights – Halberds (mounted) have the same issue?