RimWorld

RimWorld

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Outer Rim - Galactic Diversity
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Mod, 1.4, 1.5
File Size
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17.683 MB
May 25, 2023 @ 6:16am
Apr 15 @ 12:28pm
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Outer Rim - Galactic Diversity

In 2 collections by Neronix17
Outpost 21 Mods
51 items
Outer Rim
17 items
Description
Outer Rim standalone module adding a vast array of new races to the game through Biotech's xenotype system. This includes a handful of genes for head types, abilities, skin colours and other things that felt necessary to make the races work. They are all patched to spawn throughout the vanilla outlander and raider factions, and will be patched into suitable Outer Rim factions in time if not already.

Included Races:
  • Abednedo
  • Aqualish
  • Arkanian
  • Bith
  • Bothan
  • Cathar
  • Cerean
  • Chagrian
  • Chiss
  • Dathomirian
  • Devaronian
  • Duros
  • Ewok
  • Force Gremlin (Yoda's Species)
  • Geonosian
  • Gungan
  • Herglic
  • Iktotchi
  • Iridonian
  • Ithorian
  • Jawa
  • Kaleesh
  • Kaminoan
  • Massassi
  • Miraluka
  • Mirialan
  • Mon Calamari
  • Neimoidian
  • Nikto
  • Pantoran
  • Pyke
  • Quarren
  • Rakata
  • Rodian
  • Selkath
  • Sith
  • Sullustan
  • Togruta
  • Trandoshan
  • Twi'lek
  • Tusken
  • Umbaran
  • Wookiee
  • Zeltron

Many more will be added in updates, I have a very extensive list to work through, which will be done in batches.

Some races will also be getting head type specific retextures of apparel (so the apparel visually fits when equipped without requiring additional apparel) covering most vanilla headgear. Currently this is only applied to Twi'leks (it's a lot of texture work!) but more will be done in future, prioritising the most obvious ones.


Combat Extended is not supported, if they patch this it's up to them to provide support. Face animation mods should be an obvious nope, too much work for something I won't use.

Facial Animation is not patched natively, you would need an additional patch mod as I am not willing to do so. I am not aware of any currently so feel free to link one in the comments if you know of one.


Otherwise I am not aware of any incompatibilities. Other Star Wars mods should be compatible since everything I add tends to have a prefix in the defNames to prevent direct conflicts. However, I will not provide support for any issues with overlapping content.



The rest of the Outer Rim series of mods of course, linked in the collection at the top of the description.


[github.com]


  • I have this great idea, will you do all the work?
    Nope, I have enough I want to do.
  • Does this mod follow Legends or Canon?
    The mod series follows its own lore as neither translates perfectly to RimWorld, that said it's primarily based on Canon with Legends where I want to include it, and rarely some fanon.
  • Why can't we have the All-In-One too?
    I'm not maintaining two versions of a mod and modularity is better for users with how RimWorld loads things.
  • How long has it taken to do all this by yourself?
    It's been in development since early 2019. So, a while.
  • Is this a Total Conversion?
    Nope! You can absolutely play it as one if you want to, but the end goal is more of an extension than replacement.
  • I can't find a specific building in the architect menu tab!
    This is one of the mods using my new sub-category system, which allows many more items to fit into a single architect tab, use the sub-category button to navigate the list of sub-categories.


- Neronix17 - Art, XML & C#.
- The creators of the used frameworks for those.
- Lucasfilm & Disney for the basis of this mod, Star Wars. All of it.

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]