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In most of my games, I try to optimize for economy in my settlements, so these trade-offs seem appropriate. In the mid-late game, I envisage the buildings being spammed allowing for more research (which should make sense because you should occupy lots of land and should have a research advantage), the modernization bonuses should be moot (since you should have reached T4 long ago), and the public order more meaningful (because it will determine the rate of your economic upgrades/balancing vs taxes and the like).
So I guess conceptually I see these buildings as competing with economy buildings for slots and funds in the midgame development and consolidation phase.
However, I have a somewhat different view.
For balance purposes, I would like the police side of the propaganda tree to be used for converting provinces and alternatively for the research tree to be used in stable settlements after the ideology issues have been settled.
Even conceptually, the political opinions of the children don't really matter until more than 10+ years down the line which is practically outside of the boundaries of the game.
Though again, the trade-offs are what is most important to me.