Total War: SHOGUN 2

Total War: SHOGUN 2

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FOTS Schools And Research
   
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Tags: mod
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May 21, 2023 @ 7:44am
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FOTS Schools And Research

In 1 collection by Mr Tsubodai
Mr. T's Boshin War
25 items
Description
Ever wanted to build research buildings in fots?
This mod does that.

For immersion and historical purposes these research buildings are modeled as schools and nominally reflect the educational reforms pursued during the course of the Meiji Restoration.

For balance and modding convenience purposes the buildings are added to the propaganda building tree and are buildable from the first level of police station. (Note that you cannot recruit propaganda agents like Ishin Shishi from them, they do not add to the agent cap, and they do not spread influence - so you have to functionally choose between propaganda buildings and research buildings.)


Vocational Schools and Cadet Training Centers require the T3 Civil Technology Private Academies.
The Modern University and The Modern Service Academy require the T4 Civil Technology Western Agenda.


Buildable from a Level 1 Police Station:
Local School - 2% Civil Research, +1 Happiness
Create time: 4, Base cost: 2000

Buildable from a Local School:
Vocational School - 4% Civil Research, +2 Happiness, +1 Modernization
Create time: 8, Base cost: 3500
Cadet Training Center - 4% Military Research, +1 Repression, +1 Recruitment Slot, +1 Modernization
Create time: 6, Base cost: 2500

Buildable from a Vocational School:
Modern University (Unique) - 50% All Research, +3 Happiness, +5 Modernization, +10 Town Growth
Create time: 20, Base cost: 40000

Buildable from a Cadet Training Center:
Modern Service Academy (Unique) - 35% Military Research, +1 Repression, +2 Recruitment Slots, +5 Modernization, +10 Town Growth
Create time: 10, Base cost: 20000



Seems to be save-game compatible.




List of changes:



building_levels:

bos_education_1_school
create_time: 4
create_cost: 2000

bos_education_2_vocational_school
create_time: 8
create_cost: 3500

bos_education_3_modern_university
create_time: 20
create_cost: 40000
faction_unique: true

bos_education_2_cadet_training_center
create_time: 6
create_cost: 2500

bos_education_3_modern_service_academy
create_time: 10
create_cost: 20000
faction_unique: true


building_culture_variants:
bos_education_1_school
name: Local School
icon: bos_criminal_2_market

bos_education_2_vocational_school
name: Vocational School
icon: bos_criminal_3_financial_district

bos_education_3_modern_university
name: Modern University
icon: bos_region_spec_silk_3_sericultist

bos_education_2_cadet_training_center
name: Cadet Training Center
icon: bos_modern_2_barracks

bos_education_3_modern_service_academy
name: Modern Service Academy
icon: bos_propaganda_4_mainichi_shimbun



building_effects_junction:

bos_education_1_school
bos_happy_culture_local: 1

bos_education_2_vocational_school
bos_happy_culture_local: 2

bos_education_3_modern_university
bos_happy_culture_local: 3
bos_tw_growth_commerce: 10

bos_education_2_cadet_training_center
bos_repression_building_local: 1
bos_land_recruitment_points: 1

bos_education_3_modern_service_academy
bos_repression_building_local: 1
bos_tw_growth_commerce: 10
bos_land_recruitment_points: 2



building_factionwide_effects_junctions:

bos_education_1_school
bos_event_research_mod_civil 2

bos_education_2_vocational_school
bos_modernisation: 1
bos_event_research_mod_civil 4

bos_education_3_modern_university
bos_modernisation: 5
bos_event_research_mod_both 50

bos_education_2_cadet_training_center
bos_modernisation: 1
bos_event_research_mod_military 4

bos_education_3_modern_service_academy
bos_modernisation: 5
bos_event_research_mod_military 30



building_level_required_technology_junctions:
bos_education_2_vocational_school boshin_civil_private_academies
bos_education_2_cadet_training_center boshin_civil_private_academies
bos_education_3_modern_university: boshin_civil_western_agenda
bos_education_3_modern_service_academy: boshin_civil_western_agenda



building_upgrades_junction:
bos_education_2_vocational_school bos_education_3_modern_university
bos_education_2_cadet_training_center bos_education_3_modern_service_academy
bos_education_1_school bos_education_2_cadet_training_center
bos_education_1_school bos_education_2_vocational_school
8 Comments
Mr Tsubodai  [author] Jan 7 @ 5:21pm 
I think the trade-offs with respect to the vanilla police buildings would be: not adding agent cap, not spreading faction influence, and offering slightly less public order than the police station tree (like 1 which is meaningful midgame).
In most of my games, I try to optimize for economy in my settlements, so these trade-offs seem appropriate. In the mid-late game, I envisage the buildings being spammed allowing for more research (which should make sense because you should occupy lots of land and should have a research advantage), the modernization bonuses should be moot (since you should have reached T4 long ago), and the public order more meaningful (because it will determine the rate of your economic upgrades/balancing vs taxes and the like).
So I guess conceptually I see these buildings as competing with economy buildings for slots and funds in the midgame development and consolidation phase.
Mr Tsubodai  [author] Jan 7 @ 5:21pm 
I'm glad you've gotten some use out of it! And thank you for the feedback!
However, I have a somewhat different view.
Lidl Jan 7 @ 1:22pm 
Not bad, I like the mod, the flavour text you added is nice too. However for the sake of balance, since they add modernization, wouldn't it make sense that the schools also decrease happiness? As it stands there seems to be too many benefits and no negatives, there's almost no reason to choose police buildings if schools do half of what they do.
Mr Tsubodai  [author] May 23, 2023 @ 7:30pm 
I appreciate the feedback though!! :)
Mr Tsubodai  [author] May 23, 2023 @ 7:29pm 
Yeah I get that. Though I think they made some sense when going for market/factory growth economy before you have all of the happiness techs.
Orendiz May 23, 2023 @ 1:45pm 
True though tbh police buildings were never really worth building in 90% of situations even when you really needed to convert a province.
Mr Tsubodai  [author] May 23, 2023 @ 1:30pm 
You're right, but I'd like to preserve the trade-off between the two branches because otherwise what would be the point of the traditional police buildings?
For balance purposes, I would like the police side of the propaganda tree to be used for converting provinces and alternatively for the research tree to be used in stable settlements after the ideology issues have been settled.
Even conceptually, the political opinions of the children don't really matter until more than 10+ years down the line which is practically outside of the boundaries of the game.
Though again, the trade-offs are what is most important to me.
Orendiz May 23, 2023 @ 1:14pm 
Wouldn't schools also spread a bit of propaganda since children + later adults are thought the values and views of the current party/movement aka pro or anti shogunate/emperor?