Monster Train

Monster Train

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Beyonder Clan
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May 19, 2023 @ 9:35pm
Jul 26, 2024 @ 4:53pm
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Beyonder Clan

Description
Repeated resets are causing the veil of reality to weaken. Through the cracks come new terrifying and otherworldly monsters, the horrifying Beyonders who delight in causing pure chaos. They do not belong here, and their mere presence puts significant strain on the mortal psyche. Whether you embrace the madness or not, the simple fact that they've joined the endless loop of conflict can't herald anything good...


Note:
A full clan mod is a significant addition to the game. This will increase loading times when the game is first launched, and also when starting a new run. Please be patient.


Mechanics:
In addition to bringing a full suite of new cards and artifacts, the Beyonders are built around a core new mechanic of Mania. By playing manic spells that are afflictive or compulsive, mania can rise and fall, triggering hysteria or anxiety respectively. Mania effects ALL floors, so be careful. If mania stays too far from 0, your units will go insane, but many spells become more powerful. Most Beyonder spells are manic by default, while allied spells can become manic using new upgrades found in magic shops. If it sounds confusing, don't worry. An optional tutorial has been included to help introduce the new mechanics.

In addition, the uncommon Beyonder banner units are chaotic, and are constantly mutating. Each new run, their stats and abilities will change. Check the log book at the start of a run to see what forms they take. Champion upgrade paths with also change between runs. Each path has three different variations. The log book will only show the upgrade paths available for the current run, or a previous run being viewed in the run history.


Glossary:

Mania: A measure of (a lack of) sanity. Mania is a global resource that effects ALL floors. It resets to 0 at the start of each turn.

Manic: A Manic spell is any spell that adjusts Mania when played. There are three types of Manic cards: Afflictive, Compulsive, and Therapeutic.

Afflictive: Increases Mania by 1 when played.

Compulsive: Decreases Mania by 1 when played.

Therapeutic: Set Mania to 0 when played.

Hysteria (unit ability): Triggers when Mania increases above 0.

Anxiety (unit ability): Triggers when Mania decreases below 0.

Insanity: Triggers when Mania strays too far from 0. At high mania, friendly units are debuffed with Panic. At low mania, friendly units are debuffed with Neurosis. While Insane, Entropic spells will multiply their damage and status effects. By default, Insanity is triggered at +/-3 Mania.

Entropic: If Insane, the damage and/or number of status effects are doubled. Does not effect healing. All spells that scale off Mania are naturally Entropic.

Stalker: If possible, this card will be drawn to your hand each turn. It functions like a combination of Intrinsic and Holdover. Stalker is primarily available as a unit upgrade in steel shops.

Status effects:

Panic (debuff): This unit takes double damage. Stacks decrease when attacked and at the end of each turn.

Neurosis (debuff): This unit is paralyzed. It cannot attack or use Action, Resolve, or Revenge abilities. Decreases when attacked and at the end of each turn.

Jitters (debuff): This unit takes one additional damage per stack of Jitters each time it is damaged. Stacks decrease when damaged and at the end of each turn. Jitters counts as a damaging debuff and will be cleansed by Purify.

Mutated: This unit cannot be further mutated. Mutated is primarily applied by spells that can grant a unit additional abilities.

Chronic (buff): When killed or fully eaten, this unit gains +3 health per stack of Chronic and is placed in the discard pile. Prevents Permadeath.

Formless: This unit is immune to Panic.

Soundless: This unit is immune to Neurosis.


Order of Effects:
When playing Manic cards, many things can happen across multiple floors. In general, they happen in this specific order:
1. The effects of the card that was played. Cards that scale off Mania will take into account the new value from playing the card.
2. Any Hysteria/Anxiety triggers on the current floor.
3. Any Hysteria/Anxiety triggers on other floors, from top to bottom. This can cause the camera to change locations. It will return to the current floor once all effects are triggered.
4. Any debuffs applied by Insanity.


Malicka's Toys:
All clans, including the Beyonder Clan, gain one new artifact exclusive to the Last Divinity DLC. This also includes the other known custom clans Arcadian, Sweetkin, Equestrian, Succubus and Hellborne Pathogens. These can be identified by Malicka's colorful lore tooltips once they've been discovered.


Notes on Run History and saved data:
Data is saved locally to allow the random elements of the Beyonder clan to show up properly in the run history. This can also result in longer loading times when viewing old runs. In addition, the non-functional "Generate Challenge" button has been replaced with "Replay Run", allowing you the option to try again with the same seed and starting conditions.

There's no UI for this yet, but runs can also be shared. To do this, first find the ActiveRunData.json file located here:

C:\Program Files (x86)\Steam\steamapps\workshop\content\1102190\2978082158\plugins\SaveData\CurrentRun

Then, edit the file and change 'ForceSeed' attribute from 'false' to 'true'. The next time the game is launched, this will be detected as an imported run and you'll have the option to start a new run with that seed. This means that if you share your modified "ActiveRunData.json" file and they replace their current version of the file with yours, they can play your seed as well.

By default, the "ActiveRunData.json" file contains data from the last run you started. It can be refreshed by starting a new run, or by clicking the “Replay Run” button on the Run Summary screen.

Should you wish to reset the tutorial, locate and delete the Tutorial.json file in the SaveData folder referenced above.


Art:
No humans were harmed in the creation of assets for this clan, though Chat GPT needs an adult. Artwork was AI generated courtesy of Craiyon: https://www.craiyon.com/


Source Code:
https://github.com/ThreeFishies/Beyonder
24 Comments
Katrina Dec 31, 2024 @ 6:21pm 
@Robrecht
Yeah, I understand all of that, and those are perfectly valid criticisms. I hate that there isn't currently a particularly ethically made AI Art Generator, and I don't use it in any of my projects as a result (aside from once when I was making a small mod, smaller than even this one).

But where this kind of discussion bugs me is when people attack those such as the creator of this mod due to their usage for it and then attempt to claim a moral high ground for doing so. Technically, using AI Art is stealing, but for smaller and free content like this it just seems cruel and pointless to attack people for it. I can see the idea that having people use AI Art for small mods like this normalizes it, but I don't think that's a sufficient argument to start harassing mod creators over.

I just wish people would direct their complaints to the groups who actually deserve it instead of targeting small creators who just want to make a fun mod for others to enjoy.
Robrecht Dec 27, 2024 @ 2:42pm 
@Katrina
I don't particularly mind the use of AI for things like this because no one is making any money, including any hypothetical artist for the mod.
But the thing that's bad about AI art becoming more commonplace, and therefore the reason why I do understand why others are upset by it, is that there's also plenty of cases of companies using AI art so that they don't have to pay an actual artist to work for them, even though they can easily afford it.

And since most AI are trained on large numbers of images taken off the internet because the people behind these AI don't want to pay artists either, it contributes actively to the ensh!tification of the internet. More and more artists start putting art that they used to share freely behind paywalls because they don't want it stolen to train an AI that will put them out of a job
Katrina Aug 30, 2024 @ 6:35am 
@Nyx
I love how this is a world where people will much rather you directly steal art from people, such as My Little Pony or Darkest Dungeon or even more niche games, than use an AI Art Generator that was trained on stuff.
Is the AI Art Generator free of morality? No. But it sure as heck is more moral than direct thievery- Sure, it's also stolen content, but at least it's different looking.You're not going to be directly changing people's opinions of the individual art used due to its newfound association with your project, nor are you directly taking from a specific person's style and resultantly making a mockery of their work, since these are trained on so many different artists that a singular artist doesn't even have a noticeable impact.

You're not defending artists. You're just being a jerk to people who want to make their own passion projects. You make the world a less happy place.
Snnnnap Aug 5, 2024 @ 8:20pm 
Thanks for pointing out that it's made with AI. Added!
Nyx (She/Her) Jul 22, 2024 @ 1:34pm 
@Master Atama well no see, almost every single AI model publicly available is trained on mass stolen content. People wouldn't have minded fucking JPG cutouts of fruit. Do not support the use of the plagiarism machine(s). Simple-as
Master Atma Mar 22, 2024 @ 7:03pm 
You people didn't care when the guy ripped graphics directly from MLP but you're upset that he used AI? This isn't a commercial product and he's not an artist. Do you not want content. Pick your battles or at the very least understand them.
Nyx (She/Her) Feb 19, 2024 @ 9:48pm 
"AI gen or nothing" or you could learn to draw
even shitty JPGs would do better than AI slop
SKRZAK Feb 13, 2024 @ 3:16am 
It's a fanmade free mod, it's AI gen images or nothing.

You should see BEYOND, nvm, stay blind.
Nyx (She/Her) Feb 3, 2024 @ 5:02pm 
oh. AI. cringe.
Bojangles Jan 22, 2024 @ 5:54pm 
this looks crazy and super high effort! Awesome job, I can't wait to play it!