Arma 3
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HWK MI-6 HOOK
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Data Type: Mod
Mod Type: Helicopter, Mechanics
File Size
Posted
Updated
79.189 MB
May 18, 2023 @ 10:24am
Apr 11 @ 3:25pm
10 Change Notes ( view )

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HWK MI-6 HOOK

Description
Mi-6 heavy transport helicopter :
- Animation of rotor blades like smooth blade dive during startup of engine,
- real time of startup engine/rotor RPMs.
- animated heads of rotors,
- dive blur blades during change value of thrust, added also animations of G-force deformations on main rotor
- also change shape and plain of main rotor forward and side, up/down
- added animated gear wheels and dumpers suspension
- animated turning front wheel for taxi moving
- RTD configuration,
- ability to slingload about 9000kg of cargo external and about 12000kg cargo in cargo bay, up to 5 vehicles,
- vector scripting for limit of weight in take off/climbing/breaking speed in non RTD mode,
- fuel and cargo weight calculation for vector limiting,
- removable additional fuel tanks and wings to help in start in taxi way with maximal load cargo, (for take off with 20tons you must add wings and remove external fuel - range of heli is limited but weight less) - don't add/remove those parts with runing engine :),
- implemented transport vehicle ability - with small correction due to model orientation of cargo bay (about 5 degree from vertical) like in real it is (to enable loading vehicles to cargo bay you must close seats first).
- animated hook bay and real point of slingload,
- animated side and ramp doors and engine covers, (destructable when opened in too high speed)
- animated propellers of engines, and steam of exhaust from turbine
- animated covers of engines,
- enhanced instruments (temperature of engines, hydraulic,gearbox, electrial system, iceing/deiceing of blade, dmages, lamps in cockpit and descriptions from real vehicle))
- detailed interior (improove of 3d model)
- improove of existing textures and materials,
- improve of damage config (glass,wheels,doors,ramp,rotors)
- added ability to mount/dismount DSHKM in nose section
- IN non RTD mode added mechanics to limit ability of takeoff depend to mass of cargo/passangers/fuel, for example for take off with maximal cargo You need to mount additional wings and start like plane on runway or airfield (disabled until bohemia do what should be done long time ago in this case)
- possibile taxi and start from airfield like plane (as it was in real)
- animations working even when AI steering.
- implemented options for order to AI land or change height of fly - automatically lowering of height cause lowering of speed
- added special model of power pole with foundation to make for example missions of electrification with flying crane (2 players are needed to mount slope on foundation in this way: 1st in heli, 2nd on the ground to welding slope with postument)

We prepare some movies how to use features soon.

Unfortunatelly due to source model from A2 (NightIntruder) textures still not very detailed (so if any texture specialist would like to improove it will be great i am not good in this part - thanks to Jove Chiere for base texture preparations).
This vehicle will be fill of needed type of havy lift heli from real world for opfor side in RHS, like on blufor is ch53 or ch47. Maybe it will be added to RHS in future, or when i make remake of Mi-26 from A2 in future (sorce model is prepared so only time is a limit).

Special thanks for consultations/photo-materials and his time to master of reduction modeling Mr. Andrzej Ziober (https://www.craftsmanshipmuseum.com/Ziober.htm).

Addon in based on version created oryginally for ARMA 2 by:

NightIntruder
GnaT
Silderoy
Sgt Savage
Michel Gérard
Gerrit Kranenbarg
Joe Binka
Aplion
www.forums.bistudio.com staff and users especially MaxPowers, hcpookie, GnaT and others
gamers community of Polish Arma Coop Corps (http://www.armacoop.pl)
ACC's Tactical Wing (ACC SLT)
32 Comments
Butcher Mar 28 @ 10:12am 
Sorry, cant figure out how to sling load with this heli
SuperHind Mar 20 @ 1:05pm 
@[EC] HAWK I can help out with textures. With fixing them being the first priority
Sandman Feb 17 @ 12:03pm 
new update?
[EC] HAWK  [author] Feb 17 @ 3:11am 
Textures are this what I not do, sorry - but if anyone want to help will be great, side doors are as animationsources so you can use animatedoor command
Pokviksky Feb 5 @ 7:48am 
What script can i use that closes the side doors on the helicopter. please leave a link to the mod.
Zloi Dec 31, 2023 @ 1:01am 
Great mod! Please add high-resolution textures. Please!
[EC] HAWK  [author] Oct 27, 2023 @ 9:17am 
Start engines and turn up RPM - close doors is by script controlled
Pokviksky Aug 23, 2023 @ 10:39am 
How can i close the side doors on the helicopter?
[EC] HAWK  [author] Aug 12, 2023 @ 12:43pm 
I am trying to fix this :)
xanderarizona Jul 27, 2023 @ 5:34pm 
any potential way to fix it on your end then?