Project Zomboid

Project Zomboid

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Nepenthe's Nearby Traps
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Mods: Build 41, Misc
File Size
Posted
Updated
2.160 KB
May 12, 2023 @ 3:18am
May 22, 2023 @ 4:39am
2 Change Notes ( view )

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Nepenthe's Nearby Traps

Description
This mod allows traps to work even if you are nearby instead of requiring you to stay ~80 tiles away.


Can this be added to an existing save?

Yes, this can be safely added and removed from existing saves.

Does this work in Multiplayer?

UPDATE: Yes, I've uploaded a version with a fix for the errors that happened in multiplayer. (tested on a local non-dedicated server, I'd like more feedback from anyone using this in multiplayer to confirm)

Can I include this in a modpack?

Yes.

Workshop ID: 2974760428
Mod ID: NepNearbyTraps
62 Comments
Nepenthe  [author] Jun 6 @ 6:40am 
@Abelabel I've not tested it, but looking at the list of things that mod does it will probably work together; I think they are just changing the table containing trapping related numbers while this mod is calling the check-if-trap-caught-something function if it was skipped because you were too close.
Abelabel Jun 5 @ 11:57pm 
Does this work with Hard trapping?
Nepenthe  [author] May 24 @ 6:00pm 
@Carecation it would be nice, but it's also a significant amount of extra coding work.
Carecation May 24 @ 3:53pm 
I would be Nice If there is a option for you to choose How Far It would work
LiterallyBeenVibing Mar 26 @ 8:59am 
everything works fine now, im able to use my traps again. all be it all the way down the road.... but its alot better than JUST bird traps because they were the only that would work before wiith your mod active
Nepenthe  [author] Mar 25 @ 11:25pm 
@literallyBeenVibing this mod doesn't touch any of the code for putting bait in/removing bait, so whatever is causing those issues is from elsewhere. To confirm, disable this mod and see if the issues persist.

Re: 5 tile range: very reasonable request, but would take a lot of extra coding to make happen because right now the only concept of range in the trap check routine is "is it currently loaded with the active cells around the player?" rather than any actual range checks.
LiterallyBeenVibing Mar 18 @ 12:06pm 
i seem to be having an issue, the bird traps work fine but any other trap will bug out and it will hold the bait forever, i can even pull the bait out over and over and duplicate it.... which mod is causing this conflict?
Lordawesome Feb 7 @ 11:27am 
my traps would never trap and be broken, why tf is vanilla trapping so dumb. 1+ must have
TeeJay Jan 30 @ 5:34am 
After 2200 hours i can finally bother to try trapping again, thnx :D
Argonaut_Jay Dec 2, 2023 @ 10:14pm 
Its a sp game. I havent really messed with trapping much tbh mainly because it requires traps to be so far from base which is why your mod was appealing to me. I switched bait a couple times but I am not micromanaging it so maybe thats why...like I said I havent messed with trapping much.