Total War: WARHAMMER III

Total War: WARHAMMER III

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[3.1.0] Armour-piercing Lance Charges!
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Tags: mod
File Size
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42.769 KB
May 11, 2023 @ 12:07am
May 27, 2023 @ 2:03pm
7 Change Notes ( view )

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[3.1.0] Armour-piercing Lance Charges!

Description
Current Version: Patch 3.1.0
This mod does not require updates, except when a new lance-armed cavalry unit has been added.

What is it?
Lance-armed cavalry units in TW:WH suffer from a critical lack of armour-piercing damage, which in turn render them extremely ineffective against heavily armoured units.

This mod adds a simple passive ability to all lance-armed cavalry units that activates when the unit is charging, giving a large bonus to the armour-piercing damage.


The weight of the rider, the mount, and all of their equipment crashing into some dudes wearing heavy plate will now be felt more acutely, although leaving your lance-armed cavalrymen in prolonged melee will still leave them vulnerable as now they will not have the momentum behind their attacks.

Details
Lance Charge
Passive ability/Augment
Armour Piercing Weapon Damage +200%
Duration: 8s
Cooldown: 4s
--------------------------------------
Enabled if: Unit is charging
Recharges if: Not charging


Units affected:
- Empire Knights (incl. Knights of Morr, Knights of the Everlasing Light)
- Reiksguard (incl. RoR)
- Knights of the Blazing Sun
- Demigryph Knights (only the lance-armed version)
- Silver Helms (incl. shielded variants)
- Dragon Princes
- Knights Errant (incl. RoR)
- Knights of the Realm (incl. RoR)
- Pegasus Knights
- Grail Knights
- Royal Pegasus Knights
- Black Knights (incl. RoR)
- Blood Knights
- Cold One Knights
- Jade Lancers
- Jade Longma Riders (incl. RoR)
- Chaos Knights (incl. all variants)
- Winged Lancers
- Gryphon Legion

If you find any vanilla units that are lance-armed but are missing this ability, please let me know in a comment.

Compatibility Info
Compat patches for the following mods are included in this mod. You DO NOT need to create or download a separate submod for the new mod units to be given the Lance Charge abilities.

- Cataph's Southern Realms (TEB)
- Graetor's Knightly Orders
- Sigmar's Sons
- Lily's Bretonnia Overhaul
39 Comments
Jolc3r Dec 15, 2024 @ 12:36am 
Hi, this mod uses outdate tables for a few of its entries. Not sure if that is a problem but just an fyi. Should be a simple fix
Rice Knight Apr 10, 2024 @ 11:16pm 
hi there, there is Knight of North star from Sigmar's Heirs, an Empire Overhaul mod. Could you please update some :D thank you very much for the mod :d it makes shock calvary's charge much sense
Mega Ultra Chicken  [author] Sep 18, 2023 @ 11:29am 
@SloppyJoppy Someone's gotta add those units into the table, I guess. So yes, unfortunately.
Mega Ultra Chicken  [author] Sep 18, 2023 @ 11:28am 
@aimop95 Doom Knights use halberd weapons, and therefore are excluded from the mod.
Mega Ultra Chicken  [author] Sep 18, 2023 @ 11:26am 
@=[NK]= Col. Jack O'Neil Goddammit, CA!
=[NK]= Col. Jack O'Neil Sep 6, 2023 @ 9:04am 
"This mod does not require updates, except when a new lance-armed cavalry unit has been added."
less1630 Sep 6, 2023 @ 8:15am 
pls update
=[NK]= Col. Jack O'Neil Jul 4, 2023 @ 7:37am 
Hey Mega! Thanks so much for this! I've created an SFO submod
https://steamcommunity.com/sharedfiles/filedetails/?id=2998970631
SloppyJoppy Jun 10, 2023 @ 3:13am 
i take it i need a submod for regiments of renown for bretonnia mod as its not listed under compatibility info :)???
Aimop95 May 27, 2023 @ 11:01pm 
Should the Tzeentch Doom Knights benefit from this mod? They're essentially flying cav with lances.