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https://www.youtube.com/watch?v=2BssPY2LhTw&list=PLIx8leVjQawMe7CNkQkhQS6f2RIhUz4NV&index=59&t=13s&pp=gAQBiAQB
地图看起来真的不错,少刷点绿皮 自爆和苍蝇头,任务和撤离点指示再明确一些,体验感能好很多
The elevator leading down into the Marker room has a habit of killing players when it touches the bottom. it is unclear if this is due to player collisions or related to how the elevator stops, but this regularly occurs. This is particularly nasty as the elevator only goes down if everyone stands on it for several seconds.
not a bug report but a Suggestion:
This map does a great job introducing the exploders in a spot where you learn how they work in a 'relatively' safe environment, and a good job of showcasing the vents breaking to unleash the green runners. However, the Gas Zombies kinda just show up during the Marker bit and don't get a good 'introduction' so to speak, leaving a lot of people caught off guard by them. It might be a good idea to add in a sorta 'Introduction" to them prior to the Marker segment.
If i may give some feedback though, with how difficult/long the first area with the cargo crates and green runners are, it would be nice to have a checkpoint before the Lockdown segment with runners falling from the ceiling. The fact there is like 6-7 'waves' of runners dropping down in a cramped room directly after a long segment where it is very easy to get overwhelmed feels a lot with no respawn.