Cities: Skylines

Cities: Skylines

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1 L - Concrete Highway - Shoulder #02 [Right]
   
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Assets: Road
File Size
Posted
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39.038 MB
May 7, 2023 @ 8:16am
Jun 27, 2023 @ 11:50am
5 Change Notes ( view )

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1 L - Concrete Highway - Shoulder #02 [Right]

In 3 collections by clus
Clus´s networks
115 items
Concrete Highways - Collection
23 items
Clus´s - Adaptive Networks - Mod - Networks / Roads etc.
23 items
Description

Hello all togther !

This one here is an "old" asset, which I created some time ago for my own usage.
Now I decided to share it with you ...
Due to the fact, that I initially didnt plan to release it, this network contains
a ton of customization options (some were done in a time, where it wasnt possible
to use decorative networks with IMT) ... I wanted all these options for my
own city.
I didnt change much (except for some textures) and "kept everything in" for this release.
For more details check the explanations down below.

Due to the huge amount of customizations, there might be the possibility, that the network still
contains some unresolved issues. If you´ll find some, pls report them in the comments.
  • second version (mirrored)
  • all Walls / Fences to be usable with IMT or alone


  • reused textures from the other Concrete Highways (and Barriers)
  • shares also Textures/Materials with the retainig Walls #02
  • addtional Wall / Fence / Barrier . types
  • a lot of customization options
  • all elevations
  • plus US - versions
  • etc.


Overview of all AN Customisation - Options
Changes on Segments
(applies for all elevations)
  • change to US - version via Segment Flag

  • activate 2 addtional Soulder - Desgins - version via Segment Flag
  • change them via the Drop - Down - menu
Changes on Ground Segments
  • activate Barries / Fences / Walls - version via Segment Flag
  • change them via the Drop - Down - menu - for both sides independently

  • all addtional options ["Barriers - Add. #R / #L] require the base concrete Barrier
    (see yellow frame on the pic)

  • you can independently deactivate the Barriers on Nodes via Segment END - Flags

  • the options "Frame" lets you change the frame on the segment in to a concrete frame
  • useful if you dont want to build a bridge segment
  • also possible for both sides independently

  • you can add retaining walls [3 different versions]
  • the "decks" for those can be changed [grass / gravel / concrete)
  • you can also add 2 different Fences on to them
  • ... and deactivate them on Nodes via Segment END Flags


  • at transitions [grd / elvated] you can created "smooth" connections ...

  • ... for activated Walls / Fences etc. via Node Flags
Segment End - Flags
(principle applies for all elevations)
  • remove Barriers / Fences per side independently
[/b][/list]
Changes on Elevated Segments
  • activate Barriers via Segment Flags

  • activate Foundations/Walls via Segment Flags
  • and change them via the Drop - Down - menu [4 versions available]


  • you can remove the automatically created Abutments via Segment END Flags

  • without the Adaptive Network - Mod by Kian Zarin, this network would be some kind of "mesh mess", therefore AN is absoulutely needed
  • the Concrete Highways Prop Pack contains the Lights for the Tunnels


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • all (currently) available Concrete Highways use the same texture set
  • this network also shares textures with the "retaining Walls #02"
  • I also suggest the Barrier Pack #02, which contains all Barriers used in this network ...
  • ... plus some addtional versions
  • ... which can for example be used / added to other Networks via Intersection Marking Tool by macsergey



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)

10 Comments
leofonti Sep 9, 2023 @ 2:14am 
Don't know why but I don't get all of these possibilities for customization. And I don't see the shoulder texture unfortunately
Bruceyboy24804 Jun 30, 2023 @ 12:27pm 
thank you clus
clus  [author] Jun 27, 2023 @ 11:57am 
fixed "NullReferenceException" for NS beta Users
clus  [author] May 18, 2023 @ 10:07am 
@ No.9527 hi ! Thanks for the detailed issues - list. Could you also provide some pics ? I wasnt really able to find all the "problems" ...
@ Bohnenboi hi. Its one of the "new" vanilla metros ... dont know which one exactly.
No.9527 May 15, 2023 @ 11:23pm 
This asset has great potential and is great, but we are currently encountering some situations in use.

After loading, selecting a road section will result in an error message, but it can be used normally for unknown reasons.

When two sections of the road are placed at a 90 degree angle and sholders are turned on, a mapping error occurs when turning. (Currently, this can only be changed from a turning section to a 3-section section to avoid texture errors.)

3. When connecting the road section with other Concrete Highway sections, the Barriers are turned on, and there is deformation in the joints of the Barriers section.

4. There is a color difference when connecting the ground texture with the original version, which makes it look unattractive.

5. The connection node between the ground and the elevated structure has inconsistent texture and looks unattractive.



This is a very promising asset and we look forward to future improvements. recommend!!!:steamthumbsup:
Bruceyboy24804 May 15, 2023 @ 7:19am 
i get a wierd error
Bohnenboi May 13, 2023 @ 1:34pm 
Whats the train in the pic called?
accassius89 May 10, 2023 @ 5:29pm 
Wow, I wish all your highway networks had this many customization via AN!
clus  [author] May 9, 2023 @ 11:17pm 
Many thanks ! :)
growpool May 8, 2023 @ 1:09pm 
These are so cool, I love what you're able to do with Adaptive Networks!